Star Citizen Hits $900 Million in Crowdfunding After a Record-Breaking Year
Star Citizen Hits $900 Million in Crowdfunding After a Record-Breaking Year
The broader gaming community often perceives it as a scam, criticizing it for its long development timeline, delays, monetization model, and ongoing technical issues.
That’s because it is a scam, full stop. The game will never leave alpha. It’s been 13 years, what you see is all you’re gonna get. They’ll keep releasing several hundred dollar ship “DLC”s every year or so just to keep the money flowing, but they’ll never deliver a finished product. Damn shame too.
Yeah this’ll probably end like the last game he made.
The money will dry up, a big company will buy him out, they’ll kick him to the curb if the buyout didn’t actually include that as part of the deal, and then they’ll give the devs like 6 months to wrap it up.
Freelancer was a freaking awesome game though.
Good faith, no. There’s about as much good faith as a silicon valley tech bro looking for venture captilists.
I don’t think Chris Roberts doesn’t believe in what he’s doing. I genuinely think he wants to make what he’s promising because he’s been trying to do that since the 90s. But he’s also milking the development time/funds as hard as he can.
He’s also using the funds to live out his dream of being a movie producer, something he desires as much (if not more than) being a game developer, with the Squadron spinoff mainly being an excuse to hire big-name actors he likes to deliver his script.
Not that that’s a bad thing, but he hasn’t really changed much over his decades-long career, flaws included.
Well, some of those actors know him. Mark Hammel has worked with him before in Wing Commander.
But yeah, you’re right; same old Roberts.
He filmed those scenes 10 years ago now.
Some of the actors are going to be dead before it releases
Lies! They will live forever! In Star Citizen!
Ok, maybe just in the alpha.
I installed it because of the free flight that ends tomorrow and it ran horrible, I’m talking about freezes when traveling 5-10 fps in space, 30-40 while in the hub, funny thing is that I think it ran better years ago when I was again testing it for a free flight with my Nvidia GPU
So two reasons either it’s a me issue because I have an AMD GPU though yet again, I don’t think so.
Or it’s still really unoptimized, which is a shame because I really like the premise of the game, I like the scale of it and it did things better than Starfield.
As a long time player, its probably settings. Which isn’t your fault.
This shit is optimized like a snail in an f1 race, it just doesn’t work. Turning clouds up is actually a viable way to get the game to run well, its super cpu bound, so if you turn up some settings it offloads some of that work to the gpu, freeing up some fps.
In my experience it plays way better now, but SC is a cranky bitch and its a free flight, never played a free flight that plays well, usually because players who don’t know what they are doing clutter environments with busted ships, trash and more.
900 million USD and 13 years of development and they still don’t have the single player linear story game Squadron 42 released.
The visuals were absolutely crazy 10 years ago and are starting to look dated today. They’ve gone over and reinvented the wheel several times, including using a game engine that was never meant for online play.
The only thing that is keeping this level of incompetence afloat is the shit ton of money that people keep pouring into this. Previously Roberts had some executive that would kick him off a project if he got too… ambitious. But now he’s in full control of his project and… Well… For the first, and ONLY, time ever I take the side of the executives.
The choice of CryEngine was because of Crysis, a game that was infamous for PC killing visuals. Roberts doesn’t just want a gran open universe, but also something that looks like real life.
Which is why on two occasions new ships were put off from development in order to competent overhaul existing ships to look better, as better graphics became the norm.
I’m surprised development hasn’t completely paused once again to overhaul everything for raytracing.
They hired about 1/3 of the cryengine staff.
Not many of those are left.
I really want to play star citizen, it sounds cool, but I don’t want to play it until it’s done.
I know I will never play star citizen.
It’s not a game yet. You must have a high tolerance for serious problems and no expectation of making any kind of personal “progress.” But if you go in for the vibes and have others to vibe with, there is nothing else like it.
I pop in once or twice a year to see the progress. It’s been a long road, but progress is being made. Someday it will be a real game, I just don’t know if I’ll live to see it. 😅
It’s reasonable to be outraged over a scam, or a ‘scam adjacent’ project.
They’re everywhere, and literally screwing up the world.
I remember watching the first trailer they released more than a decade ago and thinking wow, those are some nice graphics and I am a sucker for space stuff. But at the time, my 1080ti didn’t look powerful enough for such a game.
Then some 4 years ago or so, with a brand new 3080Ti there was a free weekend to try the game and, after cranking every setting to max, what I remember is, wow these graphics are outdated AF and it is a stutter fest. Uninstalled after a couple hours never to think about it again.
What CPU do you have? When you said stutters did you mean like low fps like me? I’ve had my game crash many times because I was travelling through different planets
My experience was 30-40 fps during hub > takeoff > crash > veryfying files
Your CPU also matters a whole lot for this game.
It’s weird to me when gamers only mention GPU.
What kind of system are you running it on? If its Linux there’s a community Installer that simplifies things.
If its windows… good luck. Their forums are cesspool of bad help.