#ColeWehrle on motivation to create:

»I try to find urgency in every game I work on. [It's my central] design practice. I don’t design games because I think it’s fun or interesting (though it often is). Ultimately, I work on games that feel urgent. I want a project to feel like it needs to exist and that we are the only team that is able to make it. If a game doesn’t feel urgent, or […] I’m not the right person to work on game, then I will almost certainly abandon it.«

https://boardgamegeek.com/thread/2867873/designer-diary-7-the-product-split

Designer Diary 7 – The Product Split | Arcs

Next week, we’ll be launching the Kickstarter for Arcs. I’ve got a few more designer diaries I’d like to write, but I probably won’t be publishing them before or during the Kickstarter. There are only so many hours in the day! But, before the launch, I

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