the most popular pieces of media are often technically very shaky. for example, open up the beginning of the bible, genesis 1, in RenderDoc. you can scrub through all the draw calls and it's like. skybox, shadow maps, distant lods, fog, instanced foliage, animated meshes, etc. the issues are obvious: painters algorithm, massive overdraw, hence the abysmal frame time of 518 million ms
compare with bob ross. incredible fill rate, tons of neat procedural tricks, billboards, stochastic techniques, etc. yet VERY temporally stable each frame
@jk And then it spends another 86,400 ms of empty frame time. Like, come on, you're wasting a 7th of your render time there