Time to slam some servers and raid those lost ARCs 🫡

ARC Raiders is the first game since PUBG that makes me feel how I felt about PUBG. It's *great*, even in this limited playtest. The pace is much quicker, but the extraction mechanics, questing, and skill tree provide that hook that could make me play hundreds of hours of this.

[You know, if PUBG had a mode with all these elements, and not just shrinking circle gameplay, I would probably put hundreds of hours more into that, too]

Love the environments and the world-building in ARC Raiders. There's a lot of lore in this; loot is environmentally contextual, questgivers are voiced, have cinematics, and drive an overarching story narrative. The one map provided in this weekend's playtest is enormous. You may encounter one, maybe two other players in a session (though will hear many others via distant gunfire). When a player goes down, a flare goes up — alerting everybody from miles around — which is a really neat mechanic

I also like how readable the ARC Raiders UI is at a glance, which is something I can't say about Marathon

(Though maybe Bungie will steal a better design language by the time it ships 😛)

The average ARC Raiders play experience. Bit of diplomacy, bit of combat, a lot of escaping from robots.

(No voiceover)

https://www.youtube.com/watch?v=9nqNj8GreOk

ARC Raiders — Server Slam #1 (No Voice)

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I love the flare-on-downed mechanic in this game. It's such a great indicator of combat resolution, especially for more-distant firefights going on around you, or when you see a swarm of robots chasing a player and are curious who wins. It both means 'free loot', and 'danger close'
…and we're done. I got 11 hours in during the playtest, and loved every minute of it. ARC Raiders is the 'PUBG 2.0' I've always wanted; it's very much cut from the same cloth, but improves upon it in a hundred different ways. And PvP is always negotiable — nearly every time I witnessed somebody saying 'don't shoot', they (or I) were spared — and that goes as far as the ability to res other players and temporarily team-up with a truce. Good vibes all around

This session in ARC Raiders was one of the most PvP-heavy I've had, but the kill count of that Rocketeer drone is *terrifying*. Every time it unloads, a player goes down.

Can't wait for the full game at the end of the month 😄

https://www.youtube.com/watch?v=HSkO6mS1EfQ

ARC Raiders — Server Slam #2 (No Voice)

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Definitely having ARC Raiders withdrawal today.

Meanwhile, in games I actually did enjoy my playtime in…

30 million matches sounds like a lot in 3 days 🫨

https://arcraiders.com/en/news/server-slam-thank-you/

Very thoughtful 30 minute interview over at Skill Up with ARC Raiders executive producer touching on everything from the game's development and roadmap, to Bungie's Marathon and how the two games compare

https://www.youtube.com/watch?v=OA92dB1jvaQ&t=5354s

How Arc Raiders was able to generate the buzz that Marathon couldn't | FPS Podcast #81

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Launch Trailer | ARC Raiders

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I had more interesting moments in my first 11-minute ARC Raiders solo match than I did in 17 hours of Marathon's playtest 💀

Speaking of! The game's out! And doing some pretty hefty numbers for a $40 title (and before the US has fully woken up yet)

Quest complete! Turns out those Snitch parts are useful after all…

https://youtube.com/shorts/9TXi9dwV76U

ARC Raiders — Kill 2 ARC using grenades…

With style!

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I have never seen a playerbase so free of toxicity as ARC Raiders in solo mode. It's amazing to see what happens when a game really puts in the mechanics to have players work together instead of compete, if they want. It reminds me of my first playthrough of Guild Wars 2, except with proximity mic chat. I hope this influences other genres going forward
ARC Raiders feels like it will be a forever-game for me. It combines all the best parts of games I loved, and hits all the playstyles I could ask for. Exploring vast, beautiful open-world maps. Stealth gameplay. Long-range sniper duels. Tense flashlight-lit run-away-from-the-monster horror. Assassin's Creed parkour. Questing and loot. Multiplayer hi-jinx, collaboration, backstabbing. Haven't felt like this about a game in a long time
In game terms, it has a little PUBG, a little The Division, some Metal Gear Solid V, and a bonus splash of Unreal Tournament's Facing Worlds

If you let me be a sniper in your game, I will be a sniper in your game.

ARC Raiders makes sniping so satisfying. The sound design is excellent; you can *hear* everything happening on the map even in the far distance, you will always know if a hit registers, whether it knocks out somebody's shield, or knocks them down. Every single map has high vantage points and wide open spaces to allow for sniper gameplay. And the rifle is one of the first weapons you're given in the game. It's awesome

Between the playtest a couple weeks ago and the shipping version of ARC Raiders I've played about 50 hours. I'm not even halfway through the skill tree leveling process, and I still have quests to progress. All along I've been thinking this game is an easy 9/10 for me, but the more I play I'm starting to question myself: if this isn't a 10/10, I don't know what is? I've been obsessed with it since the second technical test early this year, and it lived up to every bit of my hype and expectations

Saved by noble savior Faund, then gunned down by dirty traitor Ghost 😑

https://www.youtube.com/watch?v=XLb5oNF7Nf8

ARC Raiders — Betrayal

Saved by noble savior Faund, then gunned down by dirty traitor Ghost

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The maps of ARC Raiders | ARC Raiders

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I was just minding my own business when I came across a man chasing a roly-poly robot in the middle of the desert. He asked for assistance…

*cue Benny Hill music*

We safely extracted together afterwards 😂

https://www.youtube.com/watch?v=Fgu4R9VJ4dg

ARC Raiders — Roly poly

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The new map in ARC Raiders was unlocked by the community effort this morning, and it's quite the change of pace. A tense, spooky, cramped indoor facility that's filled with so many nasty enemies that players don't even want to risk PvPing 😂

There's a whole new progression system and rewards track to go with it, too. It's a lot of new stuff for a game that's only a couple weeks old

@stroughtonsmith I love that you've got Space Port and Blue gate as very big open maps, then Dam and Buried City a bit more cover and now you've got an indoor CQB type map already