Steam Frame Is Real - Lemmy Today

Headset Tech Specs* General Processor 4 nm Snapdragon® 8 Gen 3 Architecture: ARM64 RAM 16GB Unified LPDDR5X RAM Storage 256GB / 1TB UFS storage options microSD card slot for expanded storage Power Rechargeable 21.6 Wh Li-ion battery One USB-C 2.0 port in the rear, for charging and data Charge with USB-C, 45W Modular Headstrap Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g Core module can be separated from headstrap, for other headstrap solutions. Display and Optics Display 2160 x 2160 LCD (per eye) 72-144Hz refresh rate (144Hz experimental) Optics Custom pancake lenses Glass and non-glass optical elements Large FOV (up to 110 degrees) IPD target range 60mm - 70mm Eye glasses max width 140mm Cameras and Tracking Tracking Inside-out camera based tracking Cameras 4x outward facing monochrome cameras for controller and headset tracking 2x interior cameras for eye tracking and foveated streaming Passthrough Monochrome passthrough via outward facing cameras Low-light support IR illuminators for tracking and passthrough in dark environments Expansion User accessible front expansion port Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane) Connectivity Wi-Fi Wi-Fi 7, 2x2 Dual radios enable concurrent 5Ghz Wi-Fi and 6Ghz VR streaming Wireless Adapter Wireless adapter included in the box Wi-Fi 6E (6GHz) Provides direct, low-latency link between headset and PC Bluetooth Bluetooth 5.3 Audio Speakers Dual speaker drivers per ear, integrated into headstrap Microphone Dual microphone array Size and Weight Size 175mm x 95mm x 110mm (core module + facial interface) Weight 440 g - core module + headstrap 185 g - core module Software Operating System SteamOS 3 (Arch-based) Desktop KDE Plasma

The most important question is about tivoisation and other limits. Meta’s Quest, for example, is a pain in the ass, even in the matter of file access.

Considering it’s stated to run SteamOS, I think this is destined to be considerably less limited than other all-in-one devices. We won’t know for sure until we have it in our grubby little hands, of course, but I’m remaining cautiously optimistic.

For my own personal use case, I kind of don’t care. As long as I can use it in perpetuity as a competent PCVR headset tethered to my exiting fire-breathing PC, wireless or otherwise, I’m good. I think a much better metric will be whether or not this magically becomes a useless brick the instant its backing company loses interest in it and rugpulls all the existing users, like the WMR headsets. Or the first gen Vive Focus or whatever it was called. Or the Quest 2 any day now. Etc., etc. I think Valve has (or will have, hopefully) a better track record than most in that regard.

Theyre describing it as a small linux PC, which makes me hopeful. And given that its running SteamOS, I imagine it will be a very similar experience to the steam deck, with a streamlined main interface all in steam but the option to dive in deeper and customize the OS more.