A little louder, a reminder:

"Good UX" mostly means "I've seen this before."

Have you ever seen an adult without your cultural baggage approach a doorknob for the first time? They'll start by pulling it, then pushing it. There's nothing "intuitive" about turning a round doorknob. But you've been trained, so you don't even notice.

"...but Apple, but the iphone", the iPhone was never "easy to use" or "intuitive". They bombarded TV with training videos disguised as ads for 6 months pre-release.

"You just point and click and drag everyone knows that" you spent hundreds of hours training to "just" point and click and drag, but you didn't call it training, you called it solitaire and minesweeper.

You practised.

Today, if we want a better user interface for any computing - and I think we do, and it's possible - we have two choices. Entirely 100% new - clean-break, fresh-start new - tech or to acknowledge and own that we're going to spend some time fighting reflexes honed over decades.

@mhoye wait wait hold on is "Minesweeper as an educational tool for building muscle memory for using a mouse" a known thing already / intentional? Because I've never heard of it before and it seems brilliant

@Osmose @mhoye afaik Minesweeper was just a little game one of the devs made for fun and threw it in

I think Solitaire was the mouse training one though!

@hazelnot @Osmose @mhoye This reminds me of how Miyamoto once talked about how difficult it was to get players to look around with the OOT camera (And specifically, to look up at something) - and then I suddenly remember that Gohma battle in the Deku Tree *refused* to start until you looked up and saw Gohma's eye.