I have very simple Node3D scene on Godot Engine. It keeps instancing box meshes in random bounded positions until the FPS drops below 60 while the camera pivots around the scene. It has a label with a counter.
If you were making this on Godot Engine and using GDScript, what would you add to this scene to expand/improve the benchmark so that FPS drops faster?
No wrong answers, but it has to be doable with GDscript. The purpose is to tax the system until 60fps is hit, not crash it.