blinks

"the Nintendo 64 homebrew scene has written multiple 3D APIs with different performance/usability tradeoffs"

blinks

"the Nintendo 64 homebrew scene has forked GCC to add a new ABI that benefits performance given its 64-bit CPU core and 32-bit pointers"

at this point I am about 60% certain AGI will be achieved not with venture capital money but with a libdragon fork, for the sole purpose of unlocking additional performance in Super Mario 64 or whatever
@asie >n64 homebrew scene
>look inside
>devs trying to get 500fps in mario64

​:wires:​