i love that in block game i'm agonizing about giving a stick a few more triangles when meanwhile minecraft is over here like "we're going to render dropped items using a 16x16 grid of tiny cubes :)"

i dunno if this has changed but last i checked every item slot in minecraft's GUI was also rendering one of these 3D items except that they're rotated so they look like 2D images and as far as i know there's no caching going on

meanwhile block game just caches 2d images to use as an icon for every item in the game at startup because uhh, hello?? why wouldn't you do that???

before i started block game there were lots of things in minecraft that made me go "that's weird why wouldn't they do it this better way? i guess the microsoft funded multi billion dollar studio must have a good reason for it"

and now that i've been making block game i am starting to strongly suspect they do not, in fact, have a good reason for it

@eniko were you looking at bedrock or java ...?
@YinYinFalcon if im talking about minecraft its always java

@eniko @YinYinFalcon most of bedrock is just java code copypasted, translated as is as to c++, with all the same issues. that was at the beginning though, and since everything diverged

fun fact, old bedrock server versions had debug info, so for a fair few we basically have the entire source c++ code, which is how we know it was done this way

@eniko in that case I'd place it all at mojangs feet, still

unless my impression that all microsoft really does is copy everything to the bedrock remake (often producing logical mistakes/silly design differences) and staying hands off on java production is no longer true