Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview - DirectX Developer Blog

We are pleased to announce the retail release of AgilitySDK 1.618, available on Agility SDK Downloads today! This release promotes our 1.716 features out of preview and also introduces support for the recently announced advanced shader delivery feature. Advanced Shader Delivery Advanced shader delivery is a new feature that distributes precompiled shaders when downloading a game, eliminating […]

DirectX Developer Blog
@longbool I might be missing something, but how can the runtime collection ensure a 100% hit rate? It seems like the same kind of collection folks were doing previously, which could miss stuff if not flipping every box and switch in your game.
@macrofacet For sure it can't without the engine also knowing how to do all those things, I can see from rereading that it sounds otherwise but nah