Listening to Green Gardens from Bomberman 64, and I kind of miss the prevalence shallow premise video games.
Like, Bomberman is literally just on a save the world mission, and I suppose there's a twist ending or two if you 100% complete it. Doesn't explain where he gets the bombs, why they're the most feasible device for stopping the enemy, nothing. Just a focus on level design and playability.
But that besides the track's a bop.