Fallout 4: Anniversary Edition - Reveal Trailer
Seems like bethesda is taking a break from re-releasing skyrim every few years. hope this doesn’t break mods this time
Fallout 4: Anniversary Edition - Reveal Trailer
Seems like bethesda is taking a break from re-releasing skyrim every few years. hope this doesn’t break mods this time
Yeah. Its one of those things that increasingly annoy me.
People (rightfully) shit on Bethesda for never fixing known bugs. They ALSO shit on Bethesda because any patch potentially breaks mods that use unofficial tools.
I understand that the majority of people online aren’t developers (or are hobbyist/student at best) but… that is development. I actively dread when a major MR is pulled in because that means my merge conflicts are going to be hell. MOST of them are just eyeballing the changed file and saying “that looks right” but there will inevitably be a changed interface that involves very extensive tweaking before I can even think about running my test suite again to find the rest.
But for major forks? There is a reason that so many of them end up using a somewhat dangerously outdated base. Okay, part of that is the nature of a fork and WHY it forked. But it is also because pulling upsteram changes is a REALLY big undertaking.
I don’t have a particularly large stake in this as I am increasingly on the “wouldn’t it be crazy if I replayed Morrowind again” train but going by (obligatory: Fuck fandom)
fallout.fandom.com/wiki/Fallout_4_next_gen_patch#…
Looks like a somewhat decent amount of scripting and placement changes that would definitely cause merge conflict level issues with mods. And enough code changes that it would break the script extender.
You can make the argument that you actively don’t want those fixes but… considering the shitshow that the “unofficial patches” have become, being able to play more “vanilla” holds a lot of appeal to people.
This is patch information for the Fallout 4 next-gen update. (Quest "Echoes of the Past" starts on the road north of Saugus Ironworks.) Armor and Weapon bundle X-02 Power Armor Hellfire Power Armor Heavy Incinerator Tesla Cannon Enclave Weapon Skins Enclave Armor Skins (Quest "When Pigs Fly" starts at a merchant workshop northwest of Greenetech Genetics.) (Quest "All Hallows' Eve" starts by tuning into the Mysterious Signal[1] on your Pip-Boy.) Native PS5 and Xbox Series applications...
imagine if by dumb luck, since the re-releases are so violently frequent, both games converge into a state where the mods are compatible with each other
Or the games just straight up bleed into one another
Preston Garvey shows up at the throat of the world to mark another settlement on your map
Feral ghouls no longer groan but instead start talking about their cousins taking arrows in the sweetroll
This special release includes the base game and the six official add-ons: Automatron, Far Harbor, Nuka-World, and the Workshop expansions. Whether you’re building settlements, battling robots, or exploring the mysteries of the Commonwealth, every adventure is here.
But that’s not all! The Anniversary Edition also bundles over 150 pieces of Creation Club content, including fan favorites and previously unreleased items designed to enhance your journey. From new weapons and different Dogmeat breeds like a husky or a Dalmatian, to gameplay tweaks and quest expansions, there’s something for every Vault Dweller.
Some creation club stuff, I guess.
According to the Nintendo community here, it is.
I just warned them of how the next-gen patch broke the game on consoles and Bethesda refused to fix it even after modders showed them how. Did they ever fix it? It was so bad that some stores (like GOG) refused to carry the next-gen patch, or at least they made it optional. I still have Fallout 4 SPECIAL pre-next-gen. And I can play it on Mac. ;) (I also own it on Xbox, but it’s unplayable there.)