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Key in hand I make my way back. Yep, those women sure still don't give a shit that I'm in here with them. Is it possible for such a game as this to disturb me on some level?

Whatever. Back to that brown door upstairs we passed by, leading to some form of generator room. Inside and to our left, a guy who's equally as passive towards us. We're allowed to check the computer he's working on, likely since he probably saw us on a monitor thrashing the BD goons and really doesn't want to pick a fight he can't win.

Which gets us a message from HQ telling us our insider is ready to meet us. So that's who owns Sophia 9th!

She's also a redhead so I guess we gotta go back downstairs to the weird basement communal shower of utterly :l women.
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Nothing on the upper catwalks of this area so, unfortunately, back to the shower we go where waiting for us is Sophia and...

Wow I guess work was hard to come by for Giovanna before she landed the Guilty Gear STRIVE job. She leads Jax to her locker, where she stashed an "SPF Key".

Jax says nothing else to her, not telling her to get out to safety now she's done her job, she just sorta mills off on her own. And creepily RetroAchievements has an achievement for killing her after getting the key because they're horrible.
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Back to relative normalcy for me, that key goes to the door in that office we turned our backs on earlier. Inside is a nice healthy trove along with another SMG-wielding goon, but since I got the drop on him I drop him. We take up some ammo, a medpack, a CR Key and this odd NERF-looking toy.

Which turns out to be a cute little portable Rocket Launcher the size of a beretta. Tech is amazing sometimes. This'll come in handy later. But if you're used to bazookas being long tubes or boxes, this'll be a breath of fresh air.

Now let's use that CR key. It goes to the door behind the reception desk we saw at the start of this segment.
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Inside, a security office, and word to developers, don't put in a large fusebox type dealie that sticks out the wall if its not the proper interactive you have to use to progress. Instead its the computer on the side.

That allows us access to the gold elevator, which puts this segment to rest. Definitely going by way smoother than the sewer did. In fact this entire level is something of a breather, I guess to prepare us for later. I'm grateful at any rate.
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Oh cool, nice of them to let us know we're facing Jarek at the end of this level. I've got a bit to say about him but for now let's actually GET to him first.

Right now our trek takes us to open air. Sweet night air, draw distance hiding gun wielding goons.

There's a gate ready and waiting for us but I wanna take some time to further explore. This works out as another goon pounding gets me the SMASH! combo. I'm really there for the full heal but hey new combo.
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Gate to ladder, up to a black-fogged-to-shit rooftop. First instinct is of course to shoot, fight and dash my way to the end, see what I can find.

Granted there's paths going to the right and I kinda phoned in the image order here but still. Let's just focus on this path first.

Which sadly ends in two locked doors but I feel we'll solve those before long so we'll have to backtrack and check those side paths, maybe around those skylights, too.
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Which works out well, said paths end in ladders to the lower areas, allowing us to examine said skylights, notably cracked. Also goons.

Now, being that they're cracked, you would think thin fragile glass plus huge swole metal arms means Jax can just punch right through them to see what's in there.

Nope.

For some reason the glass is one step near bulletproof so Jax, strongest mortal in Earthrealm with uber-powered canon-breaking metal arms, can't just slap them to shreds.

You're actually meant to plant Detonators on them. See, they're not explosion proof.

Said skylights open up to empty chambers made for the sole purpose of housing items. No doors, rooms, lounges or corridors. Just a ladder and whatever item is inside.
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Though to be fair maybe its like the skylight in Emperor Pilaf's castle where he stuck Goku and his friends in with the express purpose of using the skylight to cook them to death with the sun's rays.

I can see Kano going for the Bond Villain trap.
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There's multiple skylights on this rooftop, each opened the same way. One of them happens to have a goon inside. I have no idea if this dope fell asleep and they put a skylight over him without him knowing hoping he'd wake up to find he's stuck in a room he can only escape from if the door's blown in. Surely he couldn't be THAT loyal.

Though I also find another goon in the same circumstances so who knows. I also find a bronze key which goes to one of those doors we left behind before.

Specifically the door on the left, which opens to a security console we use to open the door opposite to...
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Well hello, little man.

Jarek's waiting for us. Now in MK4 he was pretty much just a renamed Kano, having all his moves and even a heart rip fatality. Here he mostly just tosses bladed wheelies and a generic fireball at you.

Though it is funny the infomatic is telling us he's straight up Kano's student. Apparently Kano has a school and Jarek was his student. I guess if he had any other it'd be the son Kano had for all of one MKX ending and never again.

Also, Jarek is head of security here. That's even funnier. Your boss is a lout in an orange jacket he doesn't button up. Oh and he has a soul patch.
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Just avoid Jarek's projectiles, get up close and smack him. It's around this time I got to grips with the "Just mash X idiot" strategy and it works. It tends to lock them in, stun or otherwise, while you hit the button as if doing a combo. But you're just mashing X so no combo comes out but they're still locked in place as if politely accepting a scripted dial-a-kombat.

Though to be fair he gets a few licks in. but after gathering my thoughts and healing up, I corner him and mash that X like I'm playing a Senran Kagura game as Hikage wanting to see her bounce. And thus with that strat, Jarek goes down faster than you can say "IMSOGAAAAAAAAAAAAAAAAAAAAY"
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Then for laughs I do a Ground Pound to celebrate...and its here I discovered you can actually gib defeated bosses with it before the level fades out. I didn't mean that at all and I kind of wish I knew it earlier.

Now obviously if this game DOES take place before MK1 or 3 somehow, don't take it as canon because Jarek is very much still alive as of MK4 unless he somehow got resurrected before then, which you would think would come up.

Oh well, at least now I can truly say...

It's over, Jarek.
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Jax rings up Gemini for a debrief.

LADY BE PROFESSIONAL COME ON. Anyway the game sure seems to think Jarek got terminated. Now to be fair I just reduced him to chunks so I can't really blame it for presuming.

Also somehow, Jax found a map. No idea when that happened but uhhh okay. Must have been in Sophia's locker. Said map leads to the lost city of Sin Kiang, I guess somewhere in China, which Jax figures is where Kano and his boys are heading to for further nefarious deeds. Once again Gemini flirts on the job, but yeah she's arranging an air lift there. It'll be a change from the gunmetals I've been gallivanting around in and I want as far away from that disturbing communal shower of emotionless bikini women as possible.
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And tomorrow we do indeed take on Sin Kiang.

It is also the level that gets me legit tilted, but how tilted you'll just to wait for tomorrow to learn.
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Scenic Sin Kiang. But if you were expecting something colourful, better draw distance or, hell, a skybox, you're gonna be disappointed. We just swapped out gunmetal greys and greens for sandy browns. The good news is this first segment of the Sin Kiang level is simply one big run to the end point.

The bad news is Kano's goons are in full force and in full Fuck You mode.

Take a good look at that third pic. I ran to that sniper ammo...and one of Kano's gits is up on a cliff with a rocket launcher. And there are several of these types. But you can shoot them with a sniper rifle right? Well, obviously a rocket that hits you will knock you over, Look mode or not. So you have to make sure you're at a distance you can get a bead on the guy but his AI routine hasn't kicked in yet.
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Then there's rocket guys on these overhanging bridges. The first one's fine, standard procedure. Its if there's another bridge right behind it with another bazooka guy that it becomes awful as you can't get a clear shot on him without his AI kicking in and opening fire and then you gotta pray you're faster.

The actual worst part of this ordeal is that the hitboxes on the rockets and explosion splash damage is, quite frankly, absolute BULLSHIT. Now that first one I showed in the second pic doesn't look too bad. But then look at the third and fourth pics.

No those are most certainly NOT Jax being flung away by the explosion That's Jax being nowhere near the explosion yet still somehow getting hit and bowled over anyway. For no reason whatsoever the collision detection on these goes to absolute shit and they can hit you even when it logically looks like you're in the clear.

In other games like Zelda or Doom if you're a good feet away from the explosion itself you're fine. Maybe in Doom you take a mild pittance but its nothing catastrophic. Now imagine if in Doom you blew up one of those explosive barrels and despite being practically a parking space away you get gibbed at 200% health. You'd wanna ragequit the game right there.
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Well at least partway through this valley I come across a stone shed with some goodies inside, like medpacks to fix my hitbox booboos and extra ammo.

I also terminate enough goons to level up for a free heal and The Shocker combo, which I'll try in a bit. Its honestly my favourite and you'll see why. Unfortunately, another valley lousy with rocket launcher asswipes is up next. Here we fucking go...

Seriously if you know how explosion attacks work in this game that sixth screenshot is gonna look suspect
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If it weren't for the fact that I have a rocket launcher of my own these particular spots would be fucking nightmares. Good thing splash damage works both ways but that still doesn't mean I have to like it.

Another rest stop grants me a nice blue key which I take up, as well as a chance at a cheeky headshot with my trusty PSG-1.

I then notice one goon made the mistake of leaving his lofty perch, just ripe for the smashing.

Now remember that Shocker combo I picked up? yes.
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Shocker is your average beatdown but it ends with Jax charging up electro energy into his metal arms, grabbing and lifting the poor fucker and shocking the dogshit out of him until he outright gibs. I dunno if it only gibs if the enemy's about to die from it or if its a guaranteed instakill no matter what but visually its a pretty damn cool mini-fatality. I think it coulda worked in a classic MK game as a fatality or in a modern MK game as an MKX-style Brutality.
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As a bonus he left me his grenade launcher, working just as you would expect a grenade gun to work. Bouncy bombs that explode either after a set bit or on contact with the enemy. I know some grenade launchers like the ones in GoldenEye have impact bombs that blow up on contact with any surface though. no reserve ammo so I'll stick with the Rocket Launcher til then.

Further onward and OKAY THIS IS BECOMING A FUCKING JOKE NOW

Look, I don't wanna sound like a Youtube Funnyman reviewing this game. I refuse to be lumped in the same category as brainless fucks like DarkSydePhil or his favourite student Arin Hanson or any other Johnny who only plays and reviews games on surface levels. I've always despised that kind of person.

But you play this game yourself and you look at the explosion screenshots I've got and you reread my posts from before, and you see for your fucking self that the explosion hitboxes are outright unfair. I see the rocket coming, I start running far away, I. SHOULD. BE. FUCKING. FINE. That shit did not touch me. I'm willing to pity this game but I'm not tolerating this by any measure. Fuck you.

I'm starting to think the one explosion I somehow managed to avoid in the eighth shot was a fucking fluke or an ironic bug.
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Somehow I survived to get enough experience for both a free heal and the Grand Slam combo, which made me hope we actually did get Jax's Multislam throw after all.

Moreover we are finally DONE with rocket snipers and their bullshit splash damage, because just up ahead is the temple signalling this segment's end! I had Keys The Ruin (pyramid cave theme from Sonic Adventure 2) playing and only now is the pain gone.

I did make the mistake of assuming this one wall texture was a cracked one hiding goodies and wasted a detonator though.

And hopefully you got that blue key too or that door with the strangely familiar dragon design won't open for you. Funny how that dragon shows up in a lot of Earthrealm places (according to MK3 even a fucking BANK in Chicago has that same dragon on its floor) but nobody in the series ever brings it up.

Anyway let's head inside. Hope its interesting.
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Still sandy brownness, now in bland featureless corridor flavour. Also if Gemini was writing my messages she's gone off her meds, randomly telling me to use the help of ancient queens.

Does mean I gotta also use Lookspam again to snipe enemies, you know, just incase they got guns.

Also no, Grand Slam is not Jax's iconic multislam. At least Shocker remains a gem.

Also, you better keep a good lookout for cracked walls, the poor lighting and brown walls mask the cracks. Put a detonator on them and see what's in.

Inside lies an altar for one of one "Princess Adrina." Funny, Gem said queens but I'm starting to question her competence.
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Adrina was popular among Sin Kiang residents for her policies that ensured fair wealth and food distribution to all and not just a bunch of greedy fucks. When they tried to make it all about them, Adrina had them executed for the sake of her people.

That altar does little for us though so let's crack open another wall. Leads to a seeming dead end with big brown pillars. Elsewhere is a wall with a shiny thing behind it so I blow it open. Though it seems my dets are feeling rebellious today.

This must be Sonic though, I just picked up an emerald. Somehow judging by the shape I think its actually a Sol Emerald and Blaze, in the rare moments she's NOT stapled to that worthless white fuck, will probably pop in after Jax is done and ask for it back.
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One little detail I like is when Jax picks up one of these gems he gets a persistent lighting effect on his person as long as he still has it (or any gem) in his inventory. It also helps light areas up which is very handy.

Also back to those big pillars. Something the game never tells you is Jax can move certain objects by pushing against it and pressing X. Yeah I think the manual mentions it, just not ingame. Nothing tells you that these pillars can be moved. At least in Ocarina of Time the big blue unmissable A button says "Grab" when Link can push something.

Pushing one pillar reveals a hidden passageway, in which hides more pushwalls a la Rise of the Triad only with way more elbow grease required. Behind those is a switch. There's a similar hidden switch behind another pillar, and both switches help with lifts I believe.
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Some walls are doors that only slightly blend in. Behind one door, I finally get some ammo for my grenade gun. Funny how they kinda look like Cyrax's bombs, he'd end up joining the Special Forces after the vents of MK4.

Sadly one door is very much locked. Oh well, I guess I'm testing my grenade gun out.

Good news is these grenades can blow open cracked walls too.
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But for now I'm just gonna follow a faq and go down yet more featureless corridors to...

A computer. Fascinating. It moves a lift down for later (so I guess those switches were for doors. My bad.) Though one grated door doesn't budge. Ah well.

Later on down the bigass corridor I happen upon a side room with an altar to the second of three monarchs (and one who is one of two actual queens unlike Adrina), name of Rhiana. It is said when she finally escaped the tyrannical yoke of Criz of the Brownlands and gutted him from head to cock, the entire nation of Sin Kiang cheered her name and showered her in praise, adoration and worship reserved usually for the Elder Gods.

As a boon, the pillar near her altar can be pushed aside for another extra life.

Again though, the altar by itself does nothing for us thus far. Onward...
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Another turn that terminates in a bigass wall with a shiny rose red ruby floating on it. Sadly Jax can't jump. He used to be the fattest kid in school and even after bulking up he couldn't quite make the pole vault. And don't expect those metal fingers to offer purchase enough to climb up there. We'll just have to find another way around.

Anyway "lift" that this level refers to is actually referring to a cross-shaped platform. If you're feeling funny you CAN throw Jax into the dark abyss for a lost life. Sadly, unlike Bi-Han, there are no plummeting FMVs for Jax. Only an emotionless reload.

Further upward from here is a sideroom with a computer that does move that platform up. So I guess it IS a lift in some fashion.
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BTW, goons on this slope here. Thankfully my grenades behave themselves and smooth the way.

There's also an Amethyst lying around fresh for the taking next to this dragon door. The door does nothing so far so I assume that's what the altars and crystal gems like this are for.

Also forgot to mention Kano's goons now have yellow suits on. Anyway in one side room I find a blue key...
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And that lift I raised is how I get to that Ruby I saw earlier. It snot red like roses but this will be the day I've waited for when a cat, a girl in cute black and red goth overkill and a crystal gem aid me in catching a rampant Aussie. Or it would be if RWBY didn't completely shit all its potential away from season 3 onward.

As a bonus I can safely drop down the platform for a shortcut without breaking Jax's knees. Somehow he can't jump well but he can stick a landing.

Down one corridor and through a grey door is the third and final altar, this time to an actual queen name of Eliza. Now Eliza was an infamous and somewhat tragic queen in Sin Kiang history. For when she met the evil vizier Lili it was after she had corrupted the mind of the once great legendary warrior Asuka, turning her from a beloved, independent, capable Chief Justice and bringer of hope into a brainless hanger on little smarter than a puppy. This sad turn of events is said to have been the catalyst for the demise of Sin Kiang as a civilized nation. And really it wasn't Eliza's fault; the vizier was just an awful person and the warrior had a brain the size of a pea.

Though Eliza does demand her emerald back. This is what those gems are for, not that the game tells you much. Slap the emerald here.
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The Emerald glow already went away but the game only now remembers to activate the amethyst glow. Either way we deliver that to Adrina's altar. No reason, she just thinks Amethysts are pretty. But it was quite a trek back so I'm not inclined to be nice to Adrina.

Now all we have left is the ruby glow, and by process of elimination (and if you have a functioning brain you already figured it out), that goes to Rhiana's altar. A shining ruby adorned her robes of power the day she took the throne and ordered the Brownlands to surrender and grant Sin Kiang compensation for the indignity their chieftain visited upon her before his well deserved death.

Just a case of lift fuckery and long backtracking and beforelong we'll be well on our way to Kano. Or rather, Tremor since again, process of elimination dictates he's this level's boss. To early to take on Kano, y'see.

Anyway, back to that dragon door the Amethyst was chillin' by, now available for us to exit this part of the Sin Kiang chapter.
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Almost there. Though now my mission control's going on to me about gateways unto netherworlds. I'm gonna let my superiors know when I get back that I can't rely on Gemini anymore, she's losing it.

Anyway we start in an open chamber with...items floating on pillars? Do we have a mild bit of platforming in a game without jumping? Well yeah that's what the Climb feature and clever use of the Dash Punch is for. More importantly is a door that right now is not a door. Little riddle for you. PM me the answer if you dare.

It leads to a massive grand chamber, lousy with distance fog and goons...yet for once fate smiles on me for I have the drop on them, and can be in good position to snipe the lot of them without them getting me or realizing I'm here.

It's time to play Metal Gear for real.
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Yeah that's all she wrote.

My diligence got me a level up along with Spinal Crusher, a combo that sounded like it'd use Jax's backbreaker air throw from MK2 and 3. that move's great. Its one of the most reliable ways to cheese out MK2's absolutely bullshit cheating AI in the arcade version (along with Scorpion's air throw). Don't believe me? Let RQ87 show you the proof is VERY much in the pudding. Watch this then get back to me:

https://www.youtube.com/watch?v=3R_pPNoDJqc
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The sidepaths hide the usual, goons that escaped my notice, goodies, that kinda thing. And a gold key which we'll use momentarily.

Anyway if it weren't for the draw distance this'd be a coolass room.
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Ever onward is another big chamber. Hilariously right there was one goon with a gun who...well I think he was half asleep, he was in perfect distance of being able to notice me but just...didn't turn on. So I gunned him down.

Actually quite a few guys fall prey to my gun without even trying to attack but I think Kano ran out of more intelligent gooners to hold the fort and is relying on primary school dropouts.

Although one guy got lucky, I thought I could hipshoot him since part of himself was sticking out the doorway. No such luck, hit detection foiled me.
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So instead I gave the Spinal Crusher combo a try. No, backbreakers are not involved. In fact, Jax takes a page out of Sheeva's book of all things and pounds a guy on top of the skull. But rather than them being embedded in the ground, in probably the funniest part of this game so far the combo squashes them into little tiny manlets. Their model just squashes, and if they survive or you abort the combo they stay small and squashed even as they attack you.

Its fuckin' great.

Outside this room at the far end of the chamber, operated by this computer...

Oh hell yeah its a Portal! Portals are a recurring part of Mortal Kombat, y'see. Now that we got a portal here now we KNOW this is Mortal Kombat for sure.

Though the outer ring looks like its lifted right out of Stargate. Is this whole level culminating in a Stargate reference? Ancient temples, ring portals...

Anyway where's it lead to? The portal's green but as Mortal Kombat Deception taught me, the green portal in the Nexus leads TO Earthrealm. I wonder what this one's for then? Could it lead to an alternate Earth, like the New Era Earth? Xaa? The lost Zaterra? Ooh, maybe its Hinpar! I'm gonna bet Hinpar!
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Nah its just Tremor's boss arena. Jammy fucker gets his own entry portal. Tremor's apparently guarding a "gateway", which I assume is that orange portal there. Kano gives him the important jobs clearly. As a guy with geokinesis powers it makes sense (I think this is before Tremor bullshitted his way into becoming an earth demigod.)

Naturally Tremor has a ground pound, but also a triple fireball shot. Kind of lacking in attacks for someone who got so popular. Though really I think its just because he has the classic MK ninja look. I mean he sure looks like Scorpion but gravel coloured.

At least his fireballs are easily evaded. I don't waste gun ammo or dets on him. Now normally when you get up close he makes like the Three Dirty Dwarves and pounds the earth. Fitting, as this is the gateway we've been looking for. Ignore that and just get right up in his face and mash X like your life depends on it.

I kinda forgot mashing X was a strat and did a full Super Uppercut combo on him...
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Whereupon Tremor either got caught on the wonky arena hitbox or his AI bugged out as he proceeded to madly throw attacks out at empty space that went absolutely nowhere near me. This level's all about wonky hitboxes. First the valley's explosion hitboxes piss me off because they hit no matter how far away I am, now I'm right in Tremor's face and his attacks are just nowhere close.

Yeah Tremor you superhero, you kick that thin air, show that pissant Fujin who's boss!

Hey, you got some stylish shots out of it though.
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Well whatever. Once he wakes up and gets unstuck its business as usual. I get a good moment to just X-lock him until he goes down like MK11 Kabal when Kano tells him Susie wrote gullible on the ceiling.

One Super Uppercut and for laughs I finish with the Strong Ground Pound, the concentric rings reducing Tremor to chunky salsa. Since Tremor doesn't appear again in the Midway timeline I'm comfortable saying he did indeed die here because go fuck yourself.

Now anyway we just went through an honest to god magical portal to get here and there's another portal here. I'm pretty sure Jax has something to say about that and conveniently Gemini's ringing up, so...
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See? This game agrees, Tremor's poser ass is dead!

Jax mentions the magical gateway he's found (and not the one he's just gone through to get to Tremor's room.) He also just happens to know that it leads to another dimension, though considering its a shimmering wall of light I guess its a safe assumption. What's funnier is that Gemini doesn't ask if Jax is feeling okay or altogether sane, or doubt him. She immediately takes Briggs at his word that this is a portal to another dimension.

Her only concern is that Jax might be going on a one way trip. Although at least this SF scanner confirms that there's no record of such a phenomenon occurring.

"This is clearly a suicide mission."

Gem I've survived Mass Effect 2 (#SpaceAdventureMighty never unless I feel like it), I know suicide missions. I've taken one head on and me and my comrades lived to tell the tale. I think I can handle a portal to another world.
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Well at least Jax has time for one last inappropriate flirt session. Also Gem just knows comms will be cut off from realm to realm. I mean I guess its a reasonable assumption, but its easy to think they have been to other worlds before.

Its just funny that even though she's only hearing what Jax is saying and not seeing what he's seeing (I think), she's taking the revelation of magical portals, other dimensions and possible travel between them completely in stride and is only concerned for her beefcake.

But that's that for Gemini, more or less. Don't get too excited about hearing more of her from here on out, as other than the ending, this is her only jaunt.
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With that, we're only one level away from completing the game. The final level, according to the save screen, is in Outworld and-

oh hang on

Outworld

As in Shao Kahn's Outworld

you know as in the Outworld, the dark other realm that in this timeline is still ruled by the tyrannical emperor Shao Kahn who's been hell bent on conquering our fair realm of Earth since time immemorial

Like you're not just using the term "Outworld" as a catch all term for "realm that is not Earth", this is the very same Outworld we're all thinking right

So Kano's already tight with Shao Kahn even though this is before MK3 where he was on team Shao and was supplying them guns and training?

And we're just gonna casually intrude into Outworld and somehow Shao Kahn's just not gonna wake up and ask who the fuck these pricks are that just casually trespassed into HIS realm?
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There's a lot to go over here

So this game, which is supposedly set before Mortal Kombat 1 the ACTUAL Mortal Kombat 1. And fans will swear up and down it is. But it has Jax casually traveling between realms, and going to Outworld.

But the official AND VERY CANON MK2 prequel comic he shows pure skepticism at Johnny Cage's claims to the existence of Outworld and otherworldly ghoulies. Like right after he and Steve Beran pick up Johnny from the flaming ruins of Shang Tsung's island and Cage tells the story Jax doesn't buy it.

It takes him and Beran getting Sonya's video call showing very real monsters in a very real other world for Jax to accept that Cage was telling the truth, further cemented when Jax takes a Shang Tsung flaming skull to the chest and then goes head-to-head with Kintaro, a giant hulking tiger-man with four arms.

Yet MKSF he's gone through a magical portal that he certainly cannot disbelieve or disprove, and ANOTHER that he somehow knows is another world, one that also happens to be OUTWORLD (though he never learns this ingame.) So really if SF is still canon Jax really shouldn't have trouble believing what Cage had to say.
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Well shit, I told you there was a lot to go over. It could be safer to just accept MKSF isn't really canon at all, with maybe only Tremor being canon in some way.

I guess when John Tobias left Midway he took any semblance of solid sensible continuity with him.

Speaking of John Tobias leaving, tomorrow is going to be a very special episode of #YouDontKnowJax.

You see, if your only experience of MKSF that isn't playing it is watching Youtube reviews of it or playthroughs...you don't truly understand Mortal Kombat: Special Forces at all. Hell even if you HAVE played it, your understanding is still limited. There's a tragedy to Special Forces, you see.

To better understand Special Forces, to well and truly form the most educated opinion on it that you can...you're going to have to tune in tomorrow. For if you're going to truly see the sad story behind Special Forces' very existence, you and I are going to have to take a trip further into the past.

You better be here tomorrow...

...because there you'll learn things weren't always this way...
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Mortal Kombat Special Forces is the whipping boy of the fandom, and its easy to see why. The samey mazelike levels that make it hard to navigate, the wonky unarmed kombat system, the jank gunplay, times when enemies get unfair, times when you can just stunlock them, its definitely redeserved its reputation as a bad game.

But it wasn't always this way.

Before release, before the Tobias exodus, it had potential. It was a completely different beast.

It had a full 3D Camera
It had jumping
It had a relatively workable kombat system
It had a control scheme way better suited to the genre it was aiming to be
It had cutscenes
It had Jax as an actual character not a weird sort of funny
It had playable Sonya
It HAD Sonya
It had a deeper plot with bigger lore implications on the level of Mythologies
It had that one other guy from Level 1's Black Dragon lineup pic
It had a lot of potential