Try me, metafucker
Try me, metafucker
Im not really asking from a power-dynamics standpoint, more as a narrative tool. As a gm I change the world to make what I see as a better story (no cheating necessary I’m literally the universe).
Like, if the players do an ambush of BBE and (according to the rules) one-shot ‘em, he’d have a shielding amulet leaving him heavily maimed but alive. Not cause how dare you kill my beautiful npc, it’s just kinda anticlimactic otherwise.
(Unless the ambush was a huge challenge in itself. Then we’re good, murder away)
from my experience i’d say players expect that certain monsters behave a certain way,
e.g. trolls regenerate, displacer beasts teleport around and a vampire can suck your blood, rather than a bear has 16 strength 60hp and so on and players value consistency, so if a kind of monster had no fire resistance the first time they’ve encountered it they should not have it next time only because the wizzard destroyed 5 of them with a fireball.
some players read published adventures though and get irritated if a game master changes stuff, but those guys can run their own game where everything is straight from the book rather than adapted to the group.
so if a kind of monster had no fire resistance the first time they’ve encountered it they should not have it next time only because the wizzard destroyed 5 of them with a fireball
Unless you’re fighting Borg, of course