Support for macOS is ending for Asset Forge, 2.5.2 is unfortunately the final release. Supporting that specific platform slows down all my other projects and progress in general. None of my new products will release for macOS or other Apple devices, it's simply not worth it.
@kenney intersting, could you elaborate a bit on why it takes so much time? Im not a macOS developer myself and im curious.
@antimundo It's pretty much all got to do with Apple's closed ecosystem, you have to jump through so many hoops to have Apple think your app is secure - and it's all about money, not security

@kenney @antimundo Huh. Sounds understandable to me. Bad time to be a Mac user, I guess.

(I am not but I can imagine.)

@kawa @kenney @antimundo they've really been tightening the screws as of late. iirc one of the requirements is that you *need* to own a Mac, and those are not cheap since you need a recent model, now that x86 support is being killed off
@techokami @kawa @antimundo Yep that's right, my iMac which I used for testing is suddenly deemed obsolete. The amount of Mac users [for my software] is low, there's no way purchasing a new device is worth it versus the income
@kenney It's a shame, but not really surprising. The way Apple insists on you doing things in their particular way—and paying them for the privilege—means that projects tend to end up bring macOS only, or for Windows and Linux.
@kenney Do you have some blog post explaining the different issues you get? or is a little bit of everything?
@eickot Little bit of everything, over a period of years - it's just a lot of annoyances and some bugs take hours to solve only to find out it's a new Apple sandbox security feature or something