AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline
AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline
The PS3 was the last ‘great’ console from Sony before their wholesale switch to PC architecture with a custom software layer.
I choose to die on this hill. 😅
Every modern bootable device has a BIOS, as they are required for hardware initialisation before handover to an OS - which for the PS4 is called Orbis OS, and is based off FreeBSD 9. Which is a UNIX OS for desktop PCs.
While the PS4 does have a unified memory interface, which is very rare for common desktop PCs - they do exist, such as every single Apple Silicon Mac.
The PS4 and PS5 are just a very heavily locked down PCs, featuring AMD APUs not too dissimilar to what can be found in Ryzen notebooks, Steam Deck or ROG Ally, running proprietary operating systems with heavy encryption to try and prevent 1:1 emulation (think Hackintosh).
Literal dictionary definition of a BIOS:
Note the part regarding enabling a computer to start the OS. But regardless, this point is largely moot as we are just arguing semantics.
No the PS4 doesn’t run a PC-style AMI/Phoenix BIOS, but instead a secure chain of Boot ROM to bootloaders - however, so do Macs, which are PCs.
Dumps of these console boot ROMs and loaders - at least in emulation circles - tend to be colloquially referred to as a BIOS, as it constitutes a System that handles Basic Input and Output.
It even putting this one point aside, it runs an AMD-designed x86-64 APU, that was available to purchase for PCs (AM1 socket) albeit with a reduced power GPU.
It runs GDDR5 unified memory like a modern iMac, or Steam Deck.
It natively runs a UNIX-derived OS, again like an iMac, or Linux on the Steam Deck.
Let’s just face facts, the PS4 & 5 are just iMacs in drag 😉