I'm working on an iOS widget where I want to display a bunch of small images within the widget, and it feels like I might as well give up on that, as I'm hitting the 30 MB cap very fast.

Has anyone tried something similar and made it work?

I have ideas for alternative ways of achieving this, though, but it makes the widget less fancy.

@simonbs you could probably save a lot by using gpu texture compression like astc. Would have to dip down into Metal though, or possibly SpriteKit.
@ulrikdamm Metal is too hardcore for me. At least for this project 😄
@simonbs it’s definitely not the easy option 😂