Here there be dragons
Here there be dragons
“Do you want to play D&D with us? It’s fun, you get to create a character, act out their dialog–”
sweeps majestic cape over their shoulder
“I shall BE THERE, with BELLS on! Excelsior!”
Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.
Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.
GURPS Vehicles had some options that you needed to do a little calculus for, iirc. To be fair, that was an extremely optional add-on, and the calculations were done as part of designing your custom vehicle, not in play!
Their speed/range penalty calculation is also logarithmic I think, but nobody actually calculates that - you just look up the adjustments on the table, which is reprinted all over the place (rulebooks, character sheets,GM screens…)
Oh come on. It’s not that complicated.
If it’s 3rd edition you just do basic skill checks on any ones of the 30-odd should for everything. Yes, including leveling up.
If it’s 4th edition you run a spreadsheet program to track the five dozen skulls your selected and curse yourself as you have to walk down a stone stair but you only have points in walking up wooden stairs.
If it’s 5th edition you basically play it like 3rd ed but with a point buy system that allows you to accurately construct an artistically inclined vintner with a large bladder.
(Yes, having a large bladder capacity is an official perk from an official rulebook but few DMs are going to be insane enough to actually play with that rulebook.)
This is exactly what I mean. The stairs thing seems to be a common joke.
“Roll to ascend the stairs.” was a common joke in our group.
I remember all the spells being overly specific to the point of uselessness. “You can conjure a cat. It’s just a regular cat and will probably flee from you.”
DSA (aka The Dark Eye, as it’s international release is called) does tend towards a low power level so magic is severely limited compared to e.g. D&D. You can throw fireballs but not as frequently. High-level magic can take days to recover from. I have my own criticisms of how the magic system works but it does work if you accept that a high-level TDE caster is at a lower power level than a mid-level D&D caster.
The overall complexity was insane in the 4th edition; 5th ed did a lot to fix that. There are still a lot of skills but it actually feels manageable now.
I actually like that the system can model mundane professions; it can be pretty cool to play a regular person who gets forced into adventure but is still competent at something, even if that something is not generally applicable to adventuring.
not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.
Gotta know how many of my men are left and if their fortifications are left standing.
Yeah, it’s just basic arithmetic with (usually) small numbers, and if you’re the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.
TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
I have a friend who once complained that adding 5ft every other diagonal was too complicated.
Now if you’re playing 1st edition Pathfinder and juggling 7+ buffs some of which do stack and some don’t, then yes that gets complicated. But an extra 5ft every other diagonal is easy.
Oh i don’t mean during combat. I mean for spells and items, weapons and armor.
Magic Iron Armor
Protects character for (blah blah)x7(15 + armor base - stat whatever)
It’s a computer program. Just list it as"protects character for 6”, and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
But then you don’t know how your gear scales! That’s important knowledge!
If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It’s a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn’t really Owlcat’s fault I don’t think, it’s more just a consequence of choosing Pathfinder as the system to run your game in.
I love hearing people talk about it a lot more than I have ever enjoyed playing.
That’s not to say I don’t enjoy playing it, certainly I do.
But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
If you’re like me and countless others, my money is on the culprit of school being like “You don’t get it yet? YOU’RE FAILING AND THERE ARE CONSEQUENCES. Look at the smart kid who is effortlessly succeeding! Let’s dote on them!”
Like sheesh, of course I’d never want to try anything I don’t have a natural affinity for. Thanks!
Ah, but you see, arithmetic is scary.
The only time I get too much to deal with is when I’m rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyone’s time. For that I just made a spreadsheet and moved on with it.
“Dragons? Even less so!”
“What if there are gryphons?”
“Now you’ve got my interest.”