Not seeing it viable to watch "Cutthroat Island" in any foreseeable future, I turned towards the game. I haven't played an isometric game in so long that I don't even wanna count. Once a popular format, I suppose it was cannibalised by actually 3D games. Funnily enough, the colours and the fights remind me mostly of "Blasphemous," which has a rather different gameplay. I got to level 3 (or 2?) and I like entering streets and houses; TMNT didn't have it, only scrolling right.

#CutthroatIsland

Per Wikipedia (actually, per a Next Generation critic, only I took it from Wiki), the game "suffers from a lack of anything that sets it apart from an action game three years ago."* But hey, 30 years later this is sort of irrelevant because I didn't play any of those last-three-years games, so if it's half-decent, then it should bring me some pirate-themed pleasure.

*"Cutthroat Island". Next Generation. No. 15. Imagine Media. March 1996. p. 96.

Also, once again I am grateful for the Save State functionality in Retroarch. Literally a lifesaver.