Finally I got a chance to play Red Dead Redemption 2 for the very first time, and the graphic is clean sharp and none of that blurry mess most of the AAA games have nowadays.

https://lemmy.ca/post/52444448

when characters eat a meal they actually cut up their food and eat it, not just a few motions on loop. Lots of love and detail in this game

also the horses balls go up when you ride into cold water

Honestly, this is just one more of the indicators that AAA development budgets have gotten way too large. I love when devs put care into their art, but it should be somewhere it matters. I can count the number of times I noticed my horses testicles retracting on my knee. It’s just a waste of money.

In Dwarf Fortress, for example, when detail is added and actually relevant, it’s great. We need more of this, where useful additions are done to create a more tactile world. When time and money are spent doing stuff like the testicles in RDR2, I just imagine how that could have been spent on a different game, instead of just inflating an already massively expensive game and adding essentially nothing, except something for people to post about online.

I don’t think it was their plan to make testicles things, game development is not one process but many separate processes tied together. So while several hundreds people were working on important stuff one dude could have finished their tasks and had nothing to do, so they thought why not do fun stuff quickly.
Rockstar has well documented crunch. I can confidently say nobody there had enough spare time to add this on a whim.
but their point is that if there are hundreds of people working on stuff and some of them have nothing to do, then the budget is too big in the first place

True. That feature may have just been added randomly, though I doubt it, because it requires the artists to add things to the models, the programmers to add reactivity, and the designers to mark things as cold/hot. It’s more than just a one person job on a game this big, because it touches so many things. In an indie game, sure. There’s too much bureaucracy in a large studio to just go off and do this though.

Regardless, the point is they have way too many people working on a project. Instead we could get dozens of games for that same budget. Budgets have gotten ridiculous.