Games indrulestry
Games indrulestry
No one said that in 2007.
Halo 3, Assassin’s Creed, The Orange Box, Mass Effect, CoD4:MW, Uncharted, Mario Galaxy, BioShock, Crackdown, The Witcher, Crysis, God of War 2, Metroid Prime 3…
That year was historic.
From all the years listed, 2007 is the only one that I would agree was weak, for my taste in games.
And 2013 was peak. It’s absolutely the year I spent more time playing new games, with a monthly average way past 200 hours (300+ by the final quarter).
This if you had hardware and decent internet back then. Otherwise it's cs 1.6 from 2000.
Also in 2007 many were too hooked on MMOs to notice anything else really.
Like people saying there are “too many games” right now
Please. Think there are too many books? Too many songs? We’ve played a lot of sports already, we should just stop?
It took me an awful long time to get the joke…
Then it hit me, like I was the Pentagon.
It’s just like the old “music sucks now, it was best in (insert decade of your late teens, early twenties)” argument. It’s a combination of
Survivorship bias, you only remember the good music, movies, games of the time and forget all the trash and dumb trends happening.
It’s when key parts of your identity are forming and you develop strong bonds with the media of the time.
And for games it’s also when your playing them the most. When you get older and get a job, partner, children and other responsibilities you tend not to have as much time for games . You can’t put hundreds of hours into a game to fully appreciate all the story and content it can provide.
And for games it’s also when your playing them the most. When you get older and get a job, partner, children and other responsibilities you tend not to have as much time for games . You can’t put hundreds of hours into a game to fully appreciate all the story and content it can provide.
I think many people also just generally appreciate entertainment media less as they get older, especially if they pick up some depression along the way. They might remember that they really like a game or music album from their formative years, but they don’t actually enjoy it as much as they did when they were 20. Novelty is a big factor when you’re young that tends to not have as much draw when you’re older, but nostalgia by nature isn’t exciting.
There are definitely great games these days. I’m not saying bias/nostalgia doesn’t factor into it, but legitimately the AAA space is not doing great. Sony spent most of their first party money on free to play games this generation, some of which failed spectacularly. Nintendo has bragged to investors that they are producing fewer games and selling them for higher prices. Xbox has not had significant output since the 360, lately Microsoft has been laying people off at Xbox to move people to AI. The big third parties are… EA and Ubisoft…
There are great games but most of the really interesting stuff is in the indie space and a lot of people don’t want to hunt for that.
The AAA gaming space has been ruined by letting the scope of their games get out of hand. (Does borderlands 4 really look that much better than borderlands 3?) and by greed partially to manage that ballooning scope but also to line the pockets of executives and investors. Which is also the reason for the push to free to play.
Survivorship bias, […] when key parts of your identity are forming
You are absolutely right about this. The NES-era was formative for me, and I can recall the cream-of-the-crop right off the dome. But it’s easy to forget about all the bad rental carts and disappointing titles that are in my collection too. Out of the 300+ games for that system, I want to say that the very best must-play ones are probably just the top 30 or so.
BG3 is like BG2 all over again in all the right ways…. but even bigger somehow.
Elden Ring is nothing short of a masterpiece.
Expedition 33 is one of the best games i’ve ever played.
I’m not really hurting on great games to play right now. The thriving indie scene with all kinds of wacky awesome shit is amazing too.
Hot take- video games peaked in the late 2010s and got considerably worse post pandemic. Sure there were a lot of things moving in the wrong direction but some of the most legendary games of all time were released in that time period.
Witcher 3- 2015
Dark Souls 3- 2016
Metal Gear Solid V- 2015
New Doom - 2016
Persona 5- 2016
Overwatch- 2016
Nintendo Switch- 2017
Breath of the Wild- 2017
Red Dead Redemption 2- 2018
Smash Bros. Ultimate - 2018
Sekiro- 2019
IMO we are in a golden age of indie games right now. At one point practically every indie game was a 2D platformer (not that there’s anything wrong with platformers, but that’s all their limited development resources would allow).
Then we had the era of the untextured (or really minimally textured) 3D Unity games with boxy models and really minimal animations.
Now there are so many indie games coming down the pipe (or which are already out) with amazing art assets and really high quality animations, better than a lot of AAA stuff in the 2000s I would even say.
Also, even in the AAA scene we are finally out of the brown era.
Technology has advanced so much that it’s easier everyday for a single developer or a small group to make a game. I think it will only get better. It’s a good time to make things!
Unless you want to get paid for it lol
Me from 90s: Games are so awesome nowadays.
I guess the problem is that:
I agree to a point. Getting older has changed how i interact with games and what i am looking for. I went from “i want something to hold my attention for a long night or seven” to “i want something that i can engage with while watching a video” or “i want something i can play in short bursts because i only have about an hour to play”.
And yes, the enthusiasm isn’t the same any more. I played Expedition 33 recently and while i liked it i’ve been sitting in the last bit for weeks no without touching the game.
Some things still grab me. I prolonged my studies by a semester (which is not expensive to do here) because i wanted to play through Baldurs Gate 3 before the kids are born.
Alh of that said, i still see how the industrie is beeing sett down the same path that took movies from us: more of uhe same, no risks, looks over substance. If not for Indie devs i’d likly moved on from gaming by now.
Yeah not really understanding this complaining. I think it’s just people who will never be happy. Fuck em
Even if “Latest” game isn’t as great as you imagined. Due to my understanding of linear time - you can go play yesterday’s latest game.
So many props to the people who have, and use, the skills to keep emulation alive.
I would say that up to 2013, things were on a steady incline, but since then there was a stagnation, and then a decline in quality from big name publishers who used to be really great. And I don’t think it’s a “oh I’ve just gotten older and more cynical and I’m nostalgic for the things I grew up with.”
Because I can go back and play games that were well before my time, or around when I was a kid but never played, and really enjoy them. But if I pick up a game from even 5 years ago from one of the really big studios… at best it feels under cooked. Like there is potential, but a lot of stuff just never got finished. At worst, it feels as if the game lacks any intention or thought in the design beyond how to maximize the skinner box.
Take for example “vampire the masquerade: bloodlines”, it wasn’t a game I played when it came out, in fact I only played it a couple years ago, it has a lot of flaws but it is still a great and engaging experience, it felt like the team making it had a strong vision and they executed on that well. A lot of modern games from big publishers don’t seem to have a vision beyond a vague aesthetic and the final projects routinely feel disjointed and poorly thought out.
Also seems like indie games are really filling that niche now, while AAA games are mostly just phoning it in.
Like, Silksong is probably GOTY while Black Ops 6 is such a far cry from the impact that Black Ops 1 had (2024 vs 2010).
i think it really does come down to the cohesion of the teams. A small team that has worked together for years is going to make a cohesive product with a strong vision. A huge team with extremely high turnover is going to make something disjointed and dependent on formula.
Firing half the team every three years to avoid having to give them raises probably isn’t doing much to help their long term capability.
Like, the gigantic teams with high turn over aren’t new, but we’re now seeing the long term results of the strategy.
I was actually thinking earlier this week that this year has beeninsanely good for gaming! We’ve gotten:
Probably a million more amazing games I’m forgetting
These are all a matter of taste, but they’re huge releases:
Monster-sized list here: www.gamespot.com/articles/…/1100-6526471/
Feel bad for anyone working in the industry at the AAA level, but games themselves are so good. They’ve been good all my life.
Sure if you follow only the big players then they were making more interesting games when they were less corporate, but that’s the same with any art.
I am sorry guys, old man here, but 1997 was the best year for gaming:
How the hell do you beat that? Most of the games released yearly are sequels to these games.
And 1998 isn’t far behind with:
You only have this view if you only play AAA games. The explosion of high quality indie and AA games in the last decade tells a different story. I haven’t bought a AAA game since Cyberpunk came out (and I pre-ordered a year early) if you don’t count Baldurs Gate 3 as one.
My last CoD was the original Modern Warfare 2, my last Battlefield was Bad Company 2, my last sports game NHL '05 (on the PS2 lol) and I don’t think I missed much.
I mean, the indie/AA scene is incredible. I don’t know what people are on about.
My biggest gripe is that (on average) it sucks to be a small dev right now. Even if your project is good, whether it’s enough to pay rent is a total roll of the dice.
There is a significant shortage of game investment capital at present. You used to be able to grab some industry talent, hit up some venture people, and put something together with a smallish studio and get funded.
AI swallowed up all the investors. When AI finally collapses (assuming there’s an economy anymore), investors will come back to games again. It’s one of the few markets that survives inflation.
I mean, there are a ton of medium-small games being made at present, and quite a few investor groups that funded them.
I think a more existential issue is that there are so many games, and their slice of attention is diluted by heavily marketed mobile stuff and some AAAs.
…And I guess there is a gap of true ‘medium’ sized studios, in what feels like the efficiency sweet spot. It feels like publishers either go too big or too small.
2000-2007 golden age of pc gaming
change my mind