Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.

https://lemmy.world/post/36174359

This comparison really feels strained. FF7 was the PS1's biggest game, and by far. It was a revolution that shook the entire industry.

Trails is a cult classic that's beloved by a niche fanbase, and I'm happy to see this kind of game get a shot at wider recognition here, but its impact was in no way even remotely comparable to FF7.

Okay, but I’m not talking about commercial appeal. I’m talking about artistic achievement.

What Nihon Falcom accomplished with this game is unmatched. Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

Because unlike other series that reset with each new title, Falcom committed to one continuous world. Every town, every political faction, every character connects across dozens of games.

And this game was the beginning of it all.

What part of this is comparable to FF7?

The big thing about FFVII when it came out was the huge—for the time—fully realized world.

It felt like stepping into a movie. There was nuance. And there were story curveballs.

Same deal with Trails in the Sky. Fully realized world—immense. And the narrative ambition is not just huge, Nihon Falcom actually pulled it off.

The big thing about FF7 was that it came out during a critical transition period for the industry, and Squaresoft put the highest budget of any video game to date into making sure FF's jump to 3D graphics was as explosive as possible. The game was heavily marketed on its technical merits, boasting about how everything this game does could only be possible on PS1. It's full of setpiece moments that are literally just Squaresoft trying to show off their VFX budget (this is why summon cutscenes are so absurdly long). And it blew audiences away because no one had never seen anything like it before. FF7 was a revolution.

Trails certainly has good reason to be beloved by its niche fanbase, but by 2004, it really wasn't doing anything super unique compared to its contemporaries from the same time period. It's a polished game, but I can't describe it as anything more than an evolution.

But we’re not talking about technical merits but artistic.

There is no RPG series as big and immense as Trails.

This is Nihon Falcon’s crowning achievement. In terms of sheer craftsmanship, only one other JRPG compares.

The technical merits were why FF7 was so impactful as a cultural landmark of video game history.

Is Trails a good game? Sure.

Is FF7 the right comparison to invoke? Not even close.

The technical merits mattered when it launched. Do they matter now? Not at all. Otherwise FFVII would’ve gone the way of Battle Arena Toshinden—big splash at the time, forgotten in the long run.

What gives FFVII its staying power is the art. That’s why we play games. Not for specs. For creativity.

And this is where FFVII and Trails meet: at the rarefied height of JRPG artistry. The pinnacle. God-tier.