when I call a game “over-juiced” this is the type of shit that I’m talking about

I think a really good rule of thumb for too much juice is: pause the video at any frame and measure how long it takes for you to identify:

  • where the player is
  • how big the player’s hitbox is
  • whether or not the player is attacking
  • whether or not the player is taking damage
  • which directions the player can safely move to without taking damage

if you can’t tell all of these things almost instantaneously then the game is too juiced

for reference, here’s a screenshot from Doom (1993) (the good one). notice how your eyes are instantly drawn to the zombie shotgunners and imps, because they’re the most relevant things for you to be looking at. notice how quickly and easily you can identify everything that’s happening in this picture just from a glance

maybe I’m biased because I’ve played a fuckton of Doom (1993) (the good one) but I think that the visual style of Doom (1993) (the good one) is very visually appealing, very stylish, and most importantly very very clear at a glance

@kasdeya doom is so cool! I love it. I haven't played the original in a long time. I forgot if this is your mastodon or pixelfed. I haven't been on in a long time.