#TheBiHanMovieSo, controls! The bit nobody liked because Midway really wanted to keep hold of the UMK3/MKTrilogy engine while making a platformer. So we got high and low punches, high and low kicks, a block button (not too unreasonable in an action adventure or platformer), a run button right out of MK3 and that dang dirty turn button. Nobody liked it in Guilty Gear Isuka, no one liked it here. But the advantage is Sub-Zero has the same dial-a-kombo feature. He retains the HP-HP-LP-LK-HK-B+HK kombo his brother Kuai Liang had in MK3, which does decent damage against most enemies. If you can memorize it and get it going, you're in business mostly.
Its the turn button that annoys people, since Sub doesn't quite turn automatically when he should, which makes trying to get down platforms safely a daunting task. He DOES grab ledges...so long as he's facing them. Its having to remember to press that button that's too much work.
Anyway Sub-Zero's loudass entrance woke everyone up so our primary enemies are the Shaolin Monks, irritated that some blue pyjama'd idiot just kicked their door in at like 3AM. Don't get excited, we will not be facing Liu Kang, Kung Lao or Kai among their number. Here, they come in bogstandard flavour or with swords. Take note of how they dissolve into bloody red mush upon defeat. Its not important, just funny.
Also, digitized actors. MK3 alumni John Turk plays Sub-Zero in full regalia here, and our old friend the legendary Richard Divizio pulls multi-duty as the monks here, as well as one very important role we'll be meeting shortly.