Who plays like that x_x

https://eviltoast.org/post/19192511

If the first game you ever played with a stick was a flight simulator, then down is up.
I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?

if you lean forward you look down - why would controls be any different?

By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you’re looking in

Mind blown. That actually never occurred to me.
Tipping makes sense. Idk it’s like if the joystick is the top of your character’s head.
If you see the stick as the top of your character’s head, you’d have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model

I agree. But it still feels right for up and down which is the only thing at issue.

No reason up and down can’t make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn’t mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.

Wellllll in most driving games you accelerate and brake with the triggers though, and the left stick does nothing on the vertical axis :P

Okay for real though, I’m not here to tell anyone how to game. Use whatever feels right for you, and having the option to invert stick axes is a great inclusivity feature I’d never argue against! I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid.

I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid

We have that in common.

It seems like there’s an argument for axes of rotation to be made but I can’t find it. Or at least why a sliding window isn’t the optimal steering strategy for first person gaming but I can’t find the race.

To be fair, I am not even (outside of flight based games like aerofighters assault once upon a time) an inverted thumb stick user…

Same. The first few PC games I played in the mid 90’s were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it’s a perspective shift. In most games with 3rd person I usually don’t invert. But if I’m first period I have to invert.
Even before that the down-arrow key was “up”.
Also probably if you played Descent
There it is. Old guys unite!

Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more noise and keyboard as I got older.

A few years ago I started flying fpv drones.

Recently tried to use a controller again? Whoops I can only play inverted now 🤷‍♂️

Same here. But “downward stick is flying upwards”. I play regular, but the horizontal axes inverted when in 3rd person mode. In first person I’m looking the way the stick moves, but in 3rd person I move the camera where I point the stick. Like Lakitu in Mario 64
Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn’t even considered all our history playing joystick flight sims as an influence

I was this way up to roughly the Xbox 360 era.

And then it just didn’t feel right any more. In fact neither way felt right for a while.

Now I’m a right way up boy.

Or anything on the N64. Nintendo really loved inverted y in the early days of 3d.
Well first game I played was pacman and down was down!
Except I have to change from the default in flight simulators too.
Literally just realized this is why I always invert.
Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.
The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There’s a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad alt right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn’t know that wasn’t a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.
what kinda games do you play???
I’ll let you know when I figure out how to get to the title screen.
StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle… I had headache for 2 days…

I think it’s the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

Was a neat way of doing it.

I was pretty new at console FPS when I first tried that game, and I had never realised before then that people might play inverted. Tripped me out.
This is funny to me, because it took a really long time for me to realise anyone used anything other than “inverted”. I remember when I was first presented with the option, I became very confused, because of course I selected “normal”, but then it turned out “normal” was the wrong way around…

Me: right stick

Computer: … Welp

Wow, that’s an interesting way
2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.
I think the third (fourth?) Ratchet & Clank also did that.
Okay, not nearly the same, but I swear to god KH changes the fucking axis, target, and menu buttons each game, and my ass was fucking tired of it. So if a game changed inputs every save/startup I’d probably cry.

Who plays like that x_x

The same people who put pineapple on pizza. Monsters.

how dare you!? i put pineapple on pizza and DON’T play inverted. don’t compare me to them
The real monsters are the ones inverting their X-axis.
I only do this for Sims 4
And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.

I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.

Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.

Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?

Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.

I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.

I felt so great when I “discovered” using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.

Can’t remember when I switched to WASD. Maybe with Unreal and/or Half Life.

Some people visualize their Y rotation “lever” as in front of the fulcrum of their neck, and some people visualize it as behind. Thus some people find an inverted Y axis to be intuitive, while others don’t. At least, this is how the reason for the preference has been explained to me.

I still think all you inverted Y axis people are monsters.

I still think all you inverted Y axis people are monsters.

This is a safe space. You are allowed to share your completely wrong opinions here.

To be fair my IRL best friend is one of you inverted Y monsters. Monsters are people, too.

I still think all you inverted Y axis people are monsters.

“O fuck it! I’m a monster! I admit it!”

It it would be a lever behind, X axis would be inverted too.

Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)

The back lever thing is a simplification. It’s more that they visualise it as controlling the yaw and pitch, like gluing the joystick to the top of their head. Point is though that it’s there as an accessible option

Who plays like that x_x

I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.

For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.

Yes, both of those and their sequels - Future Perfect and Perfect Dark - were by far the most played FPS games for me as a kid.
often people who plays plane related flight games with a joystick early in their life

Videogame cameras in 1st person it’s supposed to work like this:

The REAL inverted would be move stick down and then you see down.

This would imply the X axis has to be inverted too…
Yep, you right. The same rules are applied.
This is so silly. Thanks for making me laugh.
For me I only accept inverted camera controls for orbiting cameras that aren’t use for aiming.
I’ve never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you’re not “aiming” but “looking around” it feels more natural with inverted.
Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you’re using the joystick to move the point that you’re looking at.
Which way should the text on your screen move when you spin the mouse wheel? :P