Who plays like that x_x
Who plays like that x_x
if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you’re looking in
I agree. But it still feels right for up and down which is the only thing at issue.
No reason up and down can’t make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn’t mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.
Wellllll in most driving games you accelerate and brake with the triggers though, and the left stick does nothing on the vertical axis :P
Okay for real though, I’m not here to tell anyone how to game. Use whatever feels right for you, and having the option to invert stick axes is a great inclusivity feature I’d never argue against! I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid.
I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid
We have that in common.
It seems like there’s an argument for axes of rotation to be made but I can’t find it. Or at least why a sliding window isn’t the optimal steering strategy for first person gaming but I can’t find the race.
To be fair, I am not even (outside of flight based games like aerofighters assault once upon a time) an inverted thumb stick user…
Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more noise and keyboard as I got older.
A few years ago I started flying fpv drones.
Recently tried to use a controller again? Whoops I can only play inverted now 🤷♂️
I was this way up to roughly the Xbox 360 era.
And then it just didn’t feel right any more. In fact neither way felt right for a while.
Now I’m a right way up boy.
I think it’s the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
Me: right stick
Computer: … Welp
Who plays like that x_x
The same people who put pineapple on pizza. Monsters.
I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.
Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.
Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?
Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.
I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.
I felt so great when I “discovered” using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.
Can’t remember when I switched to WASD. Maybe with Unreal and/or Half Life.
Some people visualize their Y rotation “lever” as in front of the fulcrum of their neck, and some people visualize it as behind. Thus some people find an inverted Y axis to be intuitive, while others don’t. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
I still think all you inverted Y axis people are monsters.
This is a safe space. You are allowed to share your completely wrong opinions here.
I still think all you inverted Y axis people are monsters.
“O fuck it! I’m a monster! I admit it!”
It it would be a lever behind, X axis would be inverted too.
Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)
Who plays like that x_x
I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.
For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.
Videogame cameras in 1st person it’s supposed to work like this:
The REAL inverted would be move stick down and then you see down.