GDC Europe 2013: "Toolchain Independent Distributed Compilation" by Dietmar Hauser (@rattenhirn?) of Sproing Interactive Media GmbH https://gdcvault.com/play/1019295/Toolchain-Independent-Distributed

This was okay. They created a distributed build system that works for any console SDK. It was built for a small office of 34 people, where each person runs a screensaver on Windows that acts as a compile server.

1/3

Toolchain Independent Distributed Compilation

In 2012, a crack programming team set out on a mission to speed up compile times for C++ projects, utilizing the untapped power of idle workstations. With a lot of experience in multi-platform development, the cumulative pain of years of watching...

@GDCPresoReviews Oh, one more tidbit, the studio grew to over a 100 people in the next 3 years, using the same system. With more people it only got better, obviously.

@rattenhirn oh nice!!! Thatโ€™s reassuring to hear ๐Ÿ™‚

My favorite systems are the ones that get *faster* the larger they get, rather than slower ๐Ÿ˜

@GDCPresoReviews The magic of distributed systems where the few (programmers) can use the resources of the many (everyone). Usually it is the other way round.