I designed my own ridiculously fast game streaming video codec – PyroWave – Maister's Graphics Adventures

https://aussie.zone/post/24283883

I designed my own ridiculously fast game streaming video codec – PyroWave – Maister's Graphics Adventures - Aussie Zone

As a side note, there’s work on WiVRn using this which is one of the main VR streaming options on Linux: https://github.com/WiVRn/WiVRn/tree/proto/pyrowave [https://github.com/WiVRn/WiVRn/tree/proto/pyrowave]

Does it use middle out compression?
It has to, for optimal tip-to-tip efficiency.
What if two guys already busted?
It uses JIT methods to swap dudes in as needed. Now we just have to find the mean jerk time