@halcy Maybe the systems are just banking on everyone having figured out some product of primes and the systems sling a ton of zeroes back and forth until they figure out a common one and then things get all weird for a few frames until it can figure out the light and dark sums of channels as things move around in the hi-res signals and then try to figure out the rest based on how many channels there are.
Meeting a new species is understood as everyone waving their arms around a bit and being weird and purple for a few seconds and then everyone just pretending it never happened. XD
I would love to see the VFX implied by this. Some skiffy production should really have a go at it. It'd be a marvelous opportunity for some stealth math education.
(Why does Darmok suddenly leap to mind?)
My reference to Darmok is less about the story element of the language decoding than the way the story is structured to bring the audience along while the characters work out the puzzle.
Structuring a story to display the process you describe in the 1st paragraph of the reply I resonded to could be a lot of fun for at least one episode. (Though I imagine subsequently it'd just be implicit, in the way the transporter was first introduced, & then later just assumed.) >
There are a lot of critiques that could (& have been) made about the primary conceit in Darmok.
But as a piece of story-telling that also carries the viewer along through the experience of solving the puzzle, I found it to be a delight.
Oh grumble. Now I really really wanna see somebody do that.
I mean, I love the comms hook-up conceit, but it'd be so much fun from a production standpoint to play with that.