@[email protected] I guess that to an extend stuff like analog #NTSC or even #HiVision + #MUSE is not just trivial to modulate but also that basically any space-faring civilization will have a decently performant #SDR setup. - I mean, #Hamradio operators do #SSTV for decades so the only reason they don't do #TV at fluent frame rates is lack of #spectrum to do so. But in space, that problem isn't existing so quasi-optical links in like 24GHz & 60GHz bands are trivial to setup. - Compared to the challenges of superluminal or spacetime warping travel, [autonegotiation and frequency selection for bidirectional audio & video feed](https://www.youtube.com/watch?v=uhIEfxRLiPI&pp=0gcJCRsBo7VqN5tD) [if not compression] is an absolutely trivial problem that I'm confident elementary schoolkids in a *"Star-Trek" - esque universe* doodle in their free time like some folks nowadays do breadboard. Also a lot of #encoding / #decoding & #compression schemes can be broken down into mathematical formulas and that [is a universal languague](https://www.youtube.com/watch?v=yCkD5GOjvx8) to the point that one could assume said communications to be like a sci-fi variant of [modem handshake](https://www.youtube.com/watch?v=HDhyayQ_Rk0) within a second as computational power and speeds should be abundant anyway... https://en.wikipedia.org/wiki/Hi-Vision https://en.wikipedia.org/wiki/Multiple_Sub-Nyquist_Sampling_Encoding https://en.wikipedia.org/wiki/Slow-scan_television
@rrb @starsider @lispi314 @halcy @cubeofcheese Interlaced formats are going to be even more problematic since they depend on two frame encoding mechanically, and on image persistence biologically.
Your best bet is going to be some form of bitmap, with a significant training/tutorial component.
@starsider @rrb @lispi314 @halcy @cubeofcheese Transmitting circles would be a useful form of tutorial/training.
Assuming all sapients have the same facination with circles that we inherited from the ancient greeks. (Note that the Egyptians were kinda into triangles.)
@GalbinusCaeli @starsider @lispi314 @halcy @cubeofcheese Edit accepted and executed.
Thanks.
@GalbinusCaeli @starsider @lispi314 @halcy @cubeofcheese in addition to all this, the shows often make the local and remote viewer look at each other, even when viewed from an angle. For the purpose of “don’t look at the camera”, which is guaranteed with all 2D screens, the view is then forced to be three dimensional, and not just stereo, but volumetric, rotatable, which makes all the brainstorming so far useless :S
I love the arbitrary crt scanlines idea otherwise, sounds workable from a hw implementation point of view (modulo colour)