SlightlyCyberpunk (@[email protected])

@[email protected] I think Sun's Project Looking Glass might have beaten them by a couple years too ;) https://m.youtube.com/watch?v=JXv8VlpoK_g I remember watching demos of that thing in highschool thinking it was SO COOL...now I understand why *almost* none of those ideas went anywhere, and the ones that did persist are nearly unrecognizable. Sure, you can flip through your music collection as album art, but who wants to be spinning discs like a jukebox?? Once the novelty wears out it's just an obnoxious UI. I think part of it might be that these things are really good tech demo *because* they're such shit as actual technology. I have seen *so many* iterations of the "post-it notes on your desktop!" crap and NOBODY ever wants that...because you aren't using those things because you just love writing on little yellow squares, it's entirely about the physicality of the object. So it's a fun challenge to see how much of that physicality you can replicate on the machine, but then you've built something that uses none of the strengths of the machine and is only a poor imitation of something so ubiquitous that everyone already has...but it's impressive to the tech folks so it goes in the demo, and since it's in the demo everyone expects it to be in the product too.

Spookygirl Social Club
KDE had "liquid glass" effects in like 2004/2006 and yeah they weren't quite as polished but also it was the early 2000s no computer graphics were that polished.
Aging as a software person is awful. Nobody remembers anything from 2 years ago let alone 2 decades ago so you're constantly going "WHY DID THEY MAKE THAT AGAIN IT WAS AWFUL" with ever increasing frequency.

Yes, "liquid glass" is a terrible effect for the same reason that fully transparent phones are the least desirable kind of interface you could have. Paper makers have spent hundreds of years trying to make the thing you read on as opaque as possible because it turns out EYES NEED CONTRAST TO READ
But also Apple really is the existence proof of my most favorite conclusion from a paper of all time: pretty things are better.

It was a UX study from the 80ies I wanna say that was trying to figure out what made a good user interface and what they determined after a lot of work (it was a long paper) they found that the single strongest factor in how people rate the ease of use for a UI is "is it pretty."

They literally ended the paper with "pretty things are better" if memory serves. The paper was actually kinda pretty itself, for its age.

@amy

I wonder how “is it pretty” correlates to the #DohertyThreshold.

@paninid 1982 sounds like the right time frame. Might've been the same people. I'd have to go find my copy of the paper.