The biggest 'problems' with Liquid Glass are almost entirely confined to two controls: tab bars, and toolbars. The blurry illegible content clashing with what's underneath, the flashing between light and dark — just two controls. When you think about it like that, it's hard to imagine them delaying or rolling back the design language outright
@stroughtonsmith another major problem for me with the tab bar is that adding extra tabs that are sidebar only (while you have 5 tabs in compact mode) causes the "more" tab to appear with all the sidebar only tabs listed :/. with 5 weeks to go i'm not optimistic
@Joekw that tab bar API is from last year, so I wouldn't expect it to even be in the running for fixes now 😅
@stroughtonsmith @Joekw it’s one of the worst aspects of iOS navigation. No attempt to do anything but shove things in a junk drawer.
@Joekw @stroughtonsmith It's not nice but you can remove all tabs that exceed 5 yourself when the size class changes to compact and add your default set back when not.
@stroughtonsmith since playing with Liquid Glass I don’t understand why the text in buttons and other ui elements doesn’t play with light at all. It feels like they took some really nice fluid animations and just pasted some text/icons on top of it. Why did they stop there instead of incorporating the text in the texture as well. I believe it might even help with legibility in some cases.
@stroughtonsmith aren’t those the two most prominent instances of Liquid Glass? “over the content”
@stroughtonsmith I really hate the toolbars. I use the reduce transparency accessibility setting to lessen the horribleness of liquid ass… but then the toolbar is just blank in center when scrolling down. Wish it could show persistent toolbar icons at all times!
@stroughtonsmith I don’t know if “confined” is the right word when those two elements encompass huge chunks of navigation.