TIL that there was a learned board game about astronomy/astrology in the fifteenth and sixteenth centuries in England, the "ludus astronomorum" or "ludus astrologorum". Ann Moyer from the University of Pennsylvania says, (https://www.jstor.org/stable/4130362)
<q>It calls for only two players, each of whom controls seven pieces marked to identify them as the heavenly bodies. The preferred board is circular in imitation of the heavens... and is marked with 360 degrees. It has two tracks, one for each player. Each track is divided into twelve units marked with the zodiacal signs, set in opposition to one another (So, for example, Libra in one player's track lines up with Aries on the other). [...] The players move by turns. The pieces travel in imitation of the actual heavenly motions as described in Ptolemaic astronomy. [...] In order to make the activity a game, the two sides compete with one another as they move around the board, trying to capture the pieces in the opposing player's cosmos. They do this by trying to get their own set of heavenly bodies to exert astrological power over those of their opponents by engaging a playing piece in a "battle"... One of these battles ensues any time a heavenly body moves into "aspect" with a piece on the opposing side. [...] Each player must try above all to protect his own "sun" piece. </q>
The rules for who wins in a battle involve a complicated way of measuring astrological "dignities". You'd really have to know your stuff to play it at all, let alone play it well.
Moyer points out that games like the "astronomer's game" and the related "philosopher's game" became popular during a time of change for English universities. "Both were well-suited to tutorial settings, and their codified rules could help make up for a lack of specialized knowledge or teaching experience on the part of the instructors."