@zt I played it for about an hour, hoping there'd be a twist or fundamental reason for it to be in an image format. Unfortunately that wasn't the case (or not soon enough). Is there no plan for an interactive version for technical reasons, or was this a design choice (and if so, why)?
@HugoBDesigner Yep it's a design choice, made from the very start of development. We prefer this format for aesthetic and experiential reasons which I won't detail, but the game would look very different if interactive.
@zt Something I'm curious about: Did you implement an interactive version of the puzzles for the purposes of development and testing? If it were me designing these puzzles, I'd want to make a working version of some of the more complicated ones just to make sure that my intended solutions actually work in practice.
@CarlMuckenhoupt Never had an interactive version, nope. For complicated setups, image-editing worked well. But for everything else, we just got good at visualizing tile-sliding :3