Ross Scott Gets A Second Chance For His ‘Stop Killing Games’ Crusade

https://discuss.tchncs.de/post/40752703

Ross Scott Gets A Second Chance For His ‘Stop Killing Games’ Crusade - tchncs

Lemmy

Setting aside piratesoftware’s concerns (that it’s economically untenable to require devs to develop a form of their game that would be publicly releasable), I’m not clear on why games should have this requirement and no other media, particularly when games are so much more complicated. If we can’t even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
Any successful first step is a first step. Hopefully this should lead to more sensible things.

Like, I don’t want to be misconstrued; I want to live in a world where this stuff is possible. I guess I just feel like Stop Killing Games is shortsighted in its current form, and will get caught on some technicality like this, that will ultimately sink it.

My hope is that if it comes to failure, it will be as you say, a first step towards driving this media preservation objective, and advance the conversation.

If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I’m concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases.

If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I’m concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases.

But for most games, how would it be an extra burden? As an armchair developer, most games might do a DRM check online, which would have to get removed or emulated or something.

For multiplayer shooters, I don’t know if dev hosted servers are somehow a lot easier to do, compared to dedicated servers of yore, even if they’re just internal, and would get a public release when the game is EOL.

Games that would have a harder time are probably MMOs or Live Service games. I don’t know how those would get sold/made, if you can never shut down the game. Maybe those types of games would basically have to be rented or something, so it’s explicitly clear you’re not getting a perpetual license.