When writing #Rust code as if it were a high-level language, what is your biggest annoyance/roadblock?
Put another way, what is the biggest thing that gets in the way of Rust feeling like Python or Swift to you?
#RustLang

@ekuber Two aspects that immediately came to mind are difficulties matching through pointers (deref patterns?) and limited const generics support.

It’d also be nice if the arena-related debugging experience could be better because in REAL high-level languages I’d just inspect the object pointer and get what I expect :)