When writing #Rust code as if it were a high-level language, what is your biggest annoyance/roadblock?
Put another way, what is the biggest thing that gets in the way of Rust feeling like Python or Swift to you?
#RustLang
@ekuber newtype deriving world be nice. And maybe deriving via. Having to import a macro crate or writing the boilerplate by hand is pretty distracting when I just want to model some types