2.0 in the making
That's right. RSTR 2.0 is in progress. This is the same render with similar settings.
It's very early days, but I wanted to share this moment either way. In this iteration I've obviously started over with a clean slate and have implemented a new way of finding neighbors for the cells. I got to learn about Morton codes and Bounding Volume Hierarchies, which was a lot of fun.
Well,... *is* a lot of fun, I guess. Cause
That's right. RSTR 2.0 is in progress. This is the same render with similar settings.
It's very early days, but I wanted to share this moment either way. In this iteration I've obviously started over with a clean slate and have implemented a new way of finding neighbors for the cells. I got to learn about Morton codes and Bounding Volume Hierarchies, which was a lot of fun.
Well,... *is* a lot of fun, I guess. Cause