I made a 1d6 table of random rooms for a game I'm working on

https://ttrpg.network/post/22177977

That’s awesome. How do you handle backtracks that don’t line up?

Since I’m playing in a notebook, I will just shorten or slightly extend rooms as needed and make doors (they must have been hidden the first time through 😅) to connect to previous rooms. Here is a messy example from a recent game.

That looks great! I’ve always wanted to do something similar, but the conflicting backtracks would be some sort of weird non-euclidian space. But mapping that would be hard.