@noelfb Sorry to bug yah, I'm playing around with my own little editor/engine... In your editor scene, are you actually creating instances of the real "Actors" and they're just idle, then you serialize that to some Map data? Or do you have like a separate lightweight editor version that is created and then interpreted by the Game when it's actually running?
Hope my question made sense. I've learned a lot from your posts, so thank you!
@noelfb Nice! I watched some of your old stream archives for City of None and it looked like you had some lightweight preview objects at that time (I think it was a function that returned some sort of editor metadata).
Your streams have been super helpful to a noob like me that has a lot of gaps of knowledge to fill.