I've been noodling on a word game for the past week and am close to shipping. This will be in the next #quadplay release as open source.

Some cool bits included:

- Fast algorithm for solving English word games (e.g., boggle, scrabble, wordle)

- Even more pixel art fonts, naturally :)

- Decent quality creative commons word list for English

- A list of sensitive (obscene, politically-charged, etc.) words you may want to prohibit in games or chat

- Tiny hack for a quadplay game to self-host directly from a git *source* repo, without exporting it. This is good for external and mobile playtesters

And lots of new quadplay quality of life features for creating native-feeling mobile games, if you want to specialize for mobile instead of following the virtual fantasy console run-everywhere philosophy.