Tried the first fractal, but don't see anything yet
https://jbaker.graphics/writings/DEC.html

let p = { x:x, y:y, z:z, w:1 };
for(let i = 0; i < 8; i++)
{
p.x = ((p.x-1) - 2 * Math.floor((p.x-1)/2))-1;
p.y = ((p.y-1) - 2 * Math.floor((p.y-1)/2))-1;
p.z = ((p.z-1) - 2 * Math.floor((p.z-1)/2))-1;
let d = p.x*p.x + p.y*p.y + p.z*p.z;
p.x*=1.4/d;
p.y*=1.4/d;
p.z*=1.4/d;
p.w*=1.4/d;
}
let length = (p) => { p.x/=p.w; p.z/=p.w; return Math.sqrt(p.x*p.x+p.z*p.z); };
return length(p)*0.25;

Distance Estimator Compendium (DEC)

the error was that the returned length is always nonnegative, and i had the level set to 0
with the splat renderer
arcane die
@curved_ruler cool density function, I have no idea how you did it but has julia vibes ❤️
@rh2 thanks its just a slight modification of the eq in the first toot and playing with scale
@curved_ruler these are great. looks like a face in that one section of this one.
@curved_ruler are these encoded as SDF octrees? is that where the radii come from?
@mmby these are the first and second fractal sdf from here
https://jbaker.graphics/writings/DEC.html
Distance Estimator Compendium (DEC)

@mmby features are added in the loop. with i < 3 looks like this, but don't know anything else about it just the equation