roses are red,
hackers are leet,
https://arxiv.org/abs/1904.09828
Magic: The Gathering is Turing Complete

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a problem that has been open for a decade. To do this, we present a methodology for embedding an arbitrary Turing machine into a game of $\textit{Magic}$ such that the first player is guaranteed to win the game if and only if the Turing machine halts. Our result applies to how real $\textit{Magic}$ is played, can be achieved using standard-size tournament-legal decks, and does not rely on stochasticity or hidden information. Our result is also highly unusual in that all moves of both players are forced in the construction. This shows that even recognising who will win a game in which neither player has a non-trivial decision to make for the rest of the game is undecidable. We conclude with a discussion of the implications for a unified computational theory of games and remarks about the playability of such a board in a tournament setting.

arXiv.org

since you all seemed to like the previous post…

roses are red,
politicians love blathering,
đŸ“„

@nev omg
@economistatwork @nev I kinda figured, since long before 2019 hearing the basic rules had been found to always have unresolvable rules gaps - especially back when they had Interrupts.

@nev

So can Magic: The Gathering run Doom?

@iyashikei_kris in principle, yes! It would just take a very, very, very long time (https://youtu.be/uDCj-QOp5gE).
It takes 8,400,000,000,000 years to use a Magic: The Gathering computer

YouTube