a short history of randomization rules for tetris blocks since 1985
til: later incarnations of tetris were recoded to reduce/prevent piece repetition and (long bar) "droughts"
a short history of randomization rules for tetris blocks since 1985
til: later incarnations of tetris were recoded to reduce/prevent piece repetition and (long bar) "droughts"
@vga256 personally I think the original tgm system is the sweet spot, and that's definitely part of why it's one of my favorite games of all time and definitely my favorite Tetris.
The thing is that imo floods are *way* worse than droughts. Floods are very challenging to stack without going pure vertical, even if your stack is clean, but good stacking habits can really mitigate a drought. And droughts add variable challenge over time, which keeps things lively.
But I think the reason 7-bag became the required norm from the Tetris company's licensing rules is because they prioritize multiplayer competitive modes, where a drought can be straight up unfair.