a short history of randomization rules for tetris blocks since 1985

til: later incarnations of tetris were recoded to reduce/prevent piece repetition and (long bar) "droughts"

https://simon.lc/the-history-of-tetris-randomizers

#retroGaming #nintendo #tetris

The history of Tetris randomizers

In 1985, Alexey Pajitnov and Vadim Gerasimov released Tetris to the public. This fun and highly addictive game challenged players to fit...

@vga256 I love that somebody actually made little papercraft tetrominos to put in a little bag.

@vga256 personally I think the original tgm system is the sweet spot, and that's definitely part of why it's one of my favorite games of all time and definitely my favorite Tetris.

The thing is that imo floods are *way* worse than droughts. Floods are very challenging to stack without going pure vertical, even if your stack is clean, but good stacking habits can really mitigate a drought. And droughts add variable challenge over time, which keeps things lively.

But I think the reason 7-bag became the required norm from the Tetris company's licensing rules is because they prioritize multiplayer competitive modes, where a drought can be straight up unfair.

@vga256 that TGM3 version sounds really interesting to play with.
@Hundstrasse agreed! i've never played any of the later ones myself.