Shouma is just so aggressive, in a cast of comically aggressive people. It's not the usual kind of, dude has low self esteem so he's out of the way, but more like Reddit Nice Guy kind of bringing every conversation back to how he's worthless everyone he's interrupting again because he's worthless wait you are doing something anything that isn't centred around Shouma's feelfeels how dare you he needs to stand on a table to yell about well actually as a Shouma
Which is irritating enough, but also I need literacy points and he's the only person who can provide that which is just. Give him gift block your ears and do a runner.
You know what. I don't even care what the actual plot is. My entire point of this game is to lose my shit at everything Darumi ever say ever.
PS, how good is the pixel splash screen
I'm at day 75, 25 days to go.
So far I unlocked 48 event images, with 520 yet to be unlocked. This is wild maths. Like, is it just gonna be 500 pictures of protagonist screaming
Videos: unlocked 53, pending to unlock 151.
At least about half of the music was unlocked.
what the FUCK
Edit: that interlude was hella cool-creepy
The plot so far be like:
> Humans destroyed Earth's ecolog
> Earth as a life form activated its own immune system to wipeout humanity
> Humans have the technology to leave Earth and thrive in space
> Instead of that, humans opted to kill everything that's alive on Earth instead, somehow believe that will make Earth inhabitable again
Yeah I don't know what metaphor it's trying to make but damn
Ah, pity. I like Eito.
And to be fair, humanity isn't exactly lovable in this series.
And clever move to make the character screen "commanders absorption" number rather than "souls absorption" because, hey if technically speaking the absorbed are not commanders...
Huh so the ending suggestion is:
Because Takumi gets levelled up special power by absorbing Eito with levelled up special power, who in turn got levelled up special power by absorbing ???; AND Takumi can retain all his stats and just jump to a different time line.
So just... Kill every one the moment he meets them, absorb all their powers, then just restart with full god tier powers? Like killing your team don't even matter if they can be re-done from beginning, while keeping your stats
If it's anything like Zero Escape, I'm estimating I'm at 45% of game completion. Tbh at this moment it feels less satisfying than either the first run of Zero Time Dilemma as well as Danganronpa V3, specifically because I hate pseudo choices and Zero Time Dilemma fully embraced throwing a hard WTF at the player right in the first playthrough without pseudo choice that later turned out to be core to the main plot.
I sure hope there's a good inbuilt ending map though, no way I'd be able to remember what ending was caused by what and how what what the f
You know that thing in Zero Time Dilemma where you start the game, flip a coin of life and death at 15 minutes, immediately get a good ending with credit rolling and be like what the actual fuck just happened.
The Hundred Line isn't quite that over the top, but I'm getting sus that the real game is about to start from the point and onwards, as there hasn't been any decision trees other than the infuriating pseudo decision. Ultimately what I liked about Zero Time Dilemma is it's a linear game with many branches that acts as parallel chapters, and it's well communicated accordingly.
What I would really want now, is a clear route path laid out in flowchart. Zero Time Dilemma, Raging Loop, Quantum Suicide, and Ai the Somnium did this well. Gnosia barely gets away without it only because of achieving each ending is fairly straightforward with a guide.
I'm just too old and too tired to keep track on 100 routes otherwise, even super good games like Buried Stars just left me with, nah, I can't force myself through that many repeats and hope something's gonna change.
HOLY SHIT THE TITLE SCREEN'S BACK GROUND VERTICAL RED LINE TURNED INTO A RED 2.
So, upon game completion, it's The Hundred Line 1 -> The Hundred Line 2.
Zero Escape team, please fuck me up. I expect a lot now.
Edit: yes "The Hundred Line 2" is completely expected to be the second half of the branched out game. Look at on the saving file, it stated number of clears is 0 even though we've seen the credit once already.
Roflmao not only continued at where the first playthrough ended, if you go to backlog it has the backlog of the last conversation you had at the end of the last ending. It's basically Day 101 rather than NG+.
Also your entire party kept their stats, and the various rocks, rags and sticks you collected from last game are still here. I don't even want to know what their storage looks like.
I fully admit I have the temptation of wiping my entire team to absorb their powers, then reset to a new game.
Thankfully the actual game play don't reward this. Thinking about how Raging Loop got to the point that the characters were murdering each other for fun because they were so sick of the loops.
Starting a new thread on generic overall THL2 comments, might migrate a few other posts here.
Something I love is in every timeline, people just flatly ignore Shouma when he interrupts to bring the conversation back to him and trying to demand pity. Like people just flatly talk over his interruption, the only way to deal with this kind of personality.
He reminds me half of The Bear's Jamie's mother, half of circa 2000 Nice Guys who tried to use their low self esteem performance to get pity sex. Maybe also a bit like Dead Loch's serial murderer.
To his credit, in route 11 he actually managed to do something not entirely self centred. I'm pleasantly surprised.
I have to give Nozomi credit on this: the routes I've done so far, she's a master at effortlessly stirring up drama. Almost all events can be squirt sideways and you can argue it isn't really her fault, and being characters who don't know about split branches it's easy to overlook her centre role in every one of them. Except having the over view, it's always Nozomi. Eito can only hope to be this sleek.
There's something about the special kind of creepiness where she can go from remorseful and teary and demand to be told she did nothing wrong when someone died because of her, to jolly and hyper-optimistic and all giggle; within five sentences. And Takumi doesn't see anything wrong with it.
I wonder if she's a homage to Akane Kurashiki. I can't say I like Akane given her particular kind of sociopathic traits, but I do consider her one of the most interesting villains. She's just so gentle and so nice and love to talk about morality, what could possibly go wrong.
As I'm still at like, 7% completion, this might change.
Somehow THL2 managed something I've never seen in games before: Gaku constantly tries to body shame Moko for being large, except the punchline of these jokes always end up falling onto how pathetic Gaku is.
The context is Moko is large, tall and stocky. She's a professional wrestler who worked hard to have this body type, and her strength is something crucial to the team's function. It's pretty obvious from the beginning that literally everyone respect Moko (Heart and Determination of the Party) more than Gaku (Incel), and everytime Gaku whinges about Moko not being sexually attractive to him, the joke is Gaku is basically a Redditor who is deluded into thinking anyone even cares what he likes to jack off to.
I love this. I love not hiding that lots of men/boys do behave like this, and I love that without fail the only loser is Gaku.
Theory 1. Takumi is the real villain (Danganronpa, trope reused in Rain Code). Intentionally bland boy hero who is selectively stupid, and I found parts where player has no choice when his own choices are most controversial is sus for this. Nozomi is the decoy who looked like a villain but isn't.
Theory 2. Nozomi is the real villain (999/Virtue's Last Reward). Using childhood promise against a childhood friend as manipulation tool, everyone except protagonist recognised how much of untrustworthy pathological liar she is. Protagonist blindly defends her always. Takumi is the decoy who looked like a villain but isn't.
I'm not convinced they are both villains at this point.
I think Eito is in it for greater good, and it's implied humanity in this verse really are the real baddies regardless what else happens.
Tsubasa's range and her lack of fatigue turned her into the most intense power house. Attack potion + attack boost and she can clear and entire field.
Which reminds me , I don't think I ever felt whooa I love Tsubasa especially as a person, except I know if I need someone generally reliable and will get things done with minimal whinging, Tsubasa is my go to. I just can't deal with Shouma or Hiruko or Takemaru's endless whinge anymore.
This is my pet peeve
Just throw this sex pest into a wood chipper please
It just never ends, and 00 kept on branching. To say I'm sick of it now is an understatement, I've played like, 2 routes (including first game) with Darumi in it, and it's shaping out to be 6 or 7 routes without.
No one else is as fun tbh.
Yeah it's all spoilers. Mostly a thing for myself as I'm rapidly getting lost.
- Humans have destroyed the Earth out of greed, and currently evacuating via Artificial Satellites where Tokyo Residential Complex is based in.
- Humans then invaded the planet Futurun, and attempt to wipe out every life form there so humans can move in. Including killing all the indigenous people Futurams, who are sold as "Invaders" to the cast.
- > Futurans appear to be primates with very similar physiology to homo sapien sapien, except seems they all can use hemoanima
- > the Futuran military is currently led by V'ehxness, whose little sister is Eva. And there are significant discord within the ranks where the commanders are about to coup against V'erxness
- > The first shipment of humans kawakazi'd using bioweapons against the locals
- One teen (Flameboy/Shion) was a kidnapped indigenous Futuram, specifically was made to be used as energy source and final day bomb, currently stuck in a jar in the form of a neonate.
- > Futurans refer to Shion as "Second Coming".
- 14 teens were cloned out of Shion with the purpose of being used as a weapon.
- > All the teens' memories are false memories, except Nozomi who wasn't part of the original clones.
- Nozomi is not one of the original teens, is the child of the head scientist, hallucinated by Takumi as Karua, and at this point comes across as incredible sus.
- > they are not childhood friends. Nozomi broke into Takumi's pod as a child and interacted with Takumi briefly, which resulted Takumi in hallucinating an entire backstory for them and just decided she exists to be his soulmate.
- Sirei and Nigou are AIs implied to have genuine capacity of true sentience, however can be hard programmed to override this if needed.
- > Sirei is programmed to prioritise humanity and is quite deceptive toward the cast.
- Sirei has the capacity to completely make humans and Futurams absolutely obedient to him, but rarely use this because of the technical challenges rather than ethical considerations.
- > the brainwashing can be undone by very bad food, apparently
- "Democracy" in the context that Sirei makes decisions base on the votes of all humans in Artificial Satellite. That is basically a very large language model simulator.
- > Real humans don't know about this war until Sirei disclosed it.
- Retsnom is a Eldritch permanent hunger creature from Futuram, and will devour everything then make a mimick of what they devoured, to such accuracy that you can argue the original got teleported into a new body.
- > Despite the Retsnom storyline appears to be completely segregated to rest of the story, noted that Retsnom has its own entry in the archive where most other new concepts don't.
- Most non-commander enemies are bioweapons made out of dead civilians of both invading earthlings and the indigenous futurans, who are trapped in permanent cycle as weapons.
- > so are the 14 teens tbh, they are artificial cryptohaemoglobin weapons
- Box of Blessing is released as response to human invasion, resulting in Commanders being made.
- > Box of Blessings/Box of Calamities are implied to be organic matters, as they can be burnt with undying flames. Implied a spirit in the boxes was still alive even if boxes were destroyed.
- Box of Calamity look like Box of Blessing, trapping 6 parasites G'ie in. G'ie mind controls humans/Futurans and turn them into homicidal maniacs
- There is an ?abandoned parallel timeline travel machine that Hiruko has access to, and used multiple times. Sirei is also on this.
It's entirely possible that no time travelling ever happened, it's just every person Takumi interacted with are re-cloned and released out of a tank at each route, while the dead stay dead.
Like Voice of Cards 2.
Is this game really about dead internet theory where humans are already dead anyway but human greed created LLM just continue to invade other planets?
Is this game really about military complex where the aggressors who believe the shit they are doing are "defence" when they are just genocidal imperialists?
Is this game really about idk, don't destroy your Earth that you rely on to survive?
Maybe all of them!
That's... A depressing event.
She wanted to date older men solely because she believes older men are not lewd like boys her own age.
Oh Tsubasa. I'm so sorry that you are about to find out things you are too pure to realise.
"Hey bro let's not make that weird but hypothetically after the war is over, can you like not fuck my mum"
TAKEMARU
THIS CAME OUT OF NO WHERE
I CAN'T MAKE IT ANY WEIRDER THAN YOU JUST DID
WHAT THE
Once the team found out the entire team are clones from Shion, any increased bond goes straight to max bond, but also it's a new bonding dialogue.
Which means I don't know if that means I've missed out bonding dialogues forever now
The most incredible thing about Darumi is she's written as the kind of insufferable Danganronpa fan who are so rabid that Kazutaka Kodaka made an entire main entry game to call out how terrible the fans are.
Yet Darumi is just so so so so so lovable. My most precious cringe daughter. I will defend her with my life and my kidneys.
It's interesting how my favourite characters out of the entire main cast so far are essentially the opposite of each other. I love Darumi because she's so deranged in a grounded believable kind of way. I love Tsubasa because she's so normal in a grounded believable kind of way.
At this point, I only truly dislike Gaku the Sleazebag, and while I'm ehh about Ima mad props that he's showing good personal development. I adore everyone else, but I can't exactly describe any other cast as either grounded or believable in our verse.
Lots of Nozomi Lives ending never addressed this elephant in the room: she's going to need to perform functional cannibalism every month or so. Are we gonna you know, talk about that?
Oops link fuck up. Thread continues here
https://toot.cat/@BigShellEvent/115523942292287781
Oops link fuck up. Prior thread here https://toot.cat/@BigShellEvent/115426035661669891
Congrats for going from my least favourite character to one of my favourites, during Slasher routes. Turned out people taking accountability for their fuck ups is my jam.
The one thing I don't like about The Hundred Line 2, is I think it needs a pre-route alert to tell the players this route has a lock, consider play another route first.
Because 200 hours later I have zero idea what happened in this route that locked me out earlier.