Weird humblebrag: This has been a weirdly annoying thing to set up. I want sharp shadows in Unreal, and finally got them.
The left spotlight is max "sharpness" and setting the falloff exponent to near 0.
The right spotlight is using a shader (and tweaks) to finally get that crispy sharp shadow edge.
Really, this took me a weirdly long time to get mostly working.


