The War Between Israel and Iran
I want to explain what I see unfolding in this “new” war between Israel and Iran, and how all of it ties into the bigger picture. But before I begin, I want to make two important remarks:
War is not a game, but game theory still applies
People being killed is horrific. The way I speak about these things may seem cold or detached. That is not because I lack empathy for the victims, nor because I fail to distinguish between right and wrong. And when I use terms borrowed from computer games, it is not to trivialize war or suggest I see it as entertainment.
But from what I’ve seen and learned, the calculus of military power shapes wars far more than laws or moral values. This has held true for thousands of years, and likely will remain true for centuries to come.
So, in order to understand what’s happening, you need to grasp certain underlying mechanisms, at least at a high level. My use of gaming terminology is meant to illustrate these concepts in a way that’s accessible to as many people as possible.
The capability and strength of military forces are shaped by their “build”
This may sound like something from a video game, not a military doctrine, but it’s true nonetheless. Every military is built with one or more specific missions in mind. Its performance is significantly better when the conflict it faces resembles the scenarios it was designed for.
You quite literally cannot understand the dynamics of a conflict without first understanding the “build” of the armies involved. This is especially true in the case of Iran and Israel, where two very distinct and unique builds are facing off.
Let’s take our first excursion into gaming metaphors, using the war between Russia and Ukraine as an example: Russia’s initial invasion failed because the Russian army had a “tank build,” but the leadership tried to use it as if it were a “stealth assassin build.” You can try that against a weak opponent and maybe get away with it, but it doesn’t work against a determined and capable adversary.
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