Going to put my work on the #RecastNavigation port to #rustlang for a few days. I have completed porting all of Detour and Recast but it's been quite exhausting to learn so many new things at once.

I did get to a point where I have identical values for regions, polygons, etc when loading the Recast demo files but I am definitely feeling tired.

Will get back to this. I definitely want to feed #worldofwarcraft maps into this, and see if it can calculate paths and all in the Rust version too.