I tried so hard / And got so far
@curved_ruler oh no. about once every year or two I get sucked into solitaire games for a month or so.
@bit101 yep these small games eat up my time more than it should
@curved_ruler avoid @simontatham 's puzzles! I've spent a significant portion of my life on them. They are great, and available on just about any device you can imagine. I think I even had a Nintendo DS homebrew version once.
@bit101 @simontatham
the "Net" is excellent
@curved_ruler @simontatham Yes, one of my favorites. I love that you can create custom configs for almost every game. Sometimes I'll just see how big I can make a particular game. Literally spend hours solving a single game sometimes.

@curved_ruler @bit101 Net was actually the very first puzzle in the whole collection. I wrote an unreleased Python/GTK prototype of it, the year _before_ I started the collection proper, in C, with an abstraction layer that didn't limit it to just platforms GTK supported. (But you'd recognise the Python version's graphics.)

It's also one of the most scalable games when it comes to turning the size up: the naïve generation algorithm that doesn't worry about unique solutions turns out to _almost_ work anyway, and when it doesn't and a puzzle is ambiguous, a local tweak or two is usually enough to fix the ambiguity without creating new problems. So you can turn it up to silly sizes like 100 × 100 without anything going seriously wrong.