I tried so hard / And got so far
@curved_ruler @bit101 Net was actually the very first puzzle in the whole collection. I wrote an unreleased Python/GTK prototype of it, the year _before_ I started the collection proper, in C, with an abstraction layer that didn't limit it to just platforms GTK supported. (But you'd recognise the Python version's graphics.)
It's also one of the most scalable games when it comes to turning the size up: the naïve generation algorithm that doesn't worry about unique solutions turns out to _almost_ work anyway, and when it doesn't and a puzzle is ambiguous, a local tweak or two is usually enough to fix the ambiguity without creating new problems. So you can turn it up to silly sizes like 100 × 100 without anything going seriously wrong.