Jump Ship Demo is Live!
Jump Ship Demo is Live!
It is.
Both me and a friend I played with did so on linux. No extra fixes, just install and play.
Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.
They even thought of solo/two player cases, with a robot crewmember that helps out with more stuff the fewer human players are on-board.
A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.
The team is clearly pouring their souls into the game and it shows. The vibes are excellent.
With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.
In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.
What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.
And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.
Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.
Ah yeah I just couldn’t remember what he did in duos
But yeah I love how in solo he’s a bit of everything and actually does it instantly, emptying the filters while still firing and refilling ship ammo
I do like how in duos who does that little bit extra so whoever’s on guns isn’t running back and forth fulfilling both engineering and combat duties
Do wish buddy had finer control like “stay on the ship” or prioritize maintenance over combat or vice versa but hey that’s what the feedback button is for
Demo's been live for over a week now?
Friends and I already maxed everything out last week.
Is this something new/different?
(Great Game btw, can't wait for release)
Has it been? I just got the email form Steam a few hours ago that it’s Live now. They must be really late to notify everyone in that case.
Looking through the community it looks like they had originally planned to release the demo today, but ended up releasing it early on June 5th, and the game will only be available to play until the 16th.
Friends and I downloaded it, prompted by this post. There’s a little bit of awkwardness and animation jank, but man, does the game get the core concept right.
Space is not flat, the ship feels like a near arcane contraption, rail guns should feel like they’ll punch a hole in a small planet, and grappling hooks always feel good. These guys know what I’m looking for. The only thing I could genuinely ask for is a more true to physics flight model, but ultimately, I’ll be too busy taking down fighters using a rocket launcher while gravity-booted to the nose of my ship to care too much.
More shit I can convince my friends to buy so we can drop it 2 weeks later for the next low-effort pile of trash?
Nah, I’ll pass.