minecraft wouldnt have any of its performance issues if it was written in an efficient and performant language like python

@lea

import minecraft minecraft.run()
Actual implementation in C
Problem solved

@privateger doesnt even use pygame so whats the point
@lea we don't do that weak shit here we use TKinter for our games
@privateger @lea goodness gracious
@tulpenkiste @lea 600 morbillion FPS ​
@privateger @lea the only performance metric hitting 600 morbillion is the frame time ​
@tulpenkiste @lea trust the process ​
@privateger @lea only part of the process im trusting is the catering service for lea's full game development ban announcement ​